Donkey Kong (SSB): Difference between revisions

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===Amasawa Loop===
===Amasawa Loop===
Due to Donkey Kong's laggy aerials, Donkey Kong has very little combo ability with his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong shield drops from a ledge, he can quickly use an up aerial and then [[Z-cancel]]. Donkey Kong can also jump, use an aerial, and Z-cancel on a ledge for a similar effect. As a result, on [[ledge]]s, Donkey Kong can juggle characters with up aerials whom he would otherwise be unable to combo.
Due to Donkey Kong's laggy aerials, Donkey Kong has very little combo ability with his aerials except a down aerial or forward aerial into a throw. However, if Donkey Kong shield drops from a ledge, he can quickly use an up aerial and then [[Z-cancel]]. Donkey Kong can also jump, use an aerial, and Z-cancel on a ledge for a similar effect. As a result, on [[ledge]]s, Donkey Kong can juggle characters with up aerials whom he would otherwise be unable to combo.