Captain Falcon (SSB)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]]
[[File:Captain Falcon Up Smash Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's up smash]]
Captain Falcon does an uppercut, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with somewhat high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It knocks the opponent straight up, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons). It has unusually short range for an up smash however, with the [[hitbox]] covering only Captain Falcon's body and a small area above his raised fist. The advantages of the move compensate for this.
Captain Falcon does an elbow thrust upwards, dealing 17% damage. Despite having low knockback (being the weakest [[up smash]] in ''Smash 64'', with high base knockback but extremely low knockback scaling; unable to KO until around 195%), it is one of Captain Falcon's best moves, being his primary [[combo]] starter outside of his {{mvsub|Captain Falcon|SSB|forward throw}} and aerials, and one of his best options on the ground. It comes out on frame 4; making it the fastest up smash not only in the game but also the entire series. This subsequently makes it an excellent [[out of shield]] option. It knocks the opponent slightly towards Captain Falcon, and has rather high [[hitstun]], increasing its combo ability. The move can chain into itself up to three times (depending on the [[falling speed]] of the opponent), and can lead into a [[grab]], {{mvsub|Captain Falcon|SSB|up aerial}} (either to hit the opponent up for a [[combo]], or the [[semi-spike]] when near the [[edge]] at moderate percentages), or another aerial (though outside of up aerial, a {{mvsub|Captain Falcon|SSB|back aerial}} is the most useful for numerous reasons).  


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=17%
|angle=95
|bk=90
|ks=40
|fkv=0
|r=190
|bn=14
|xpos=140
|sfx=Punch
|slvl=L
}}
{{SSB64HitboxTableRow
|id=2
|part=0
|damage=17%
|angle=95
|bk=90
|ks=40
|fkv=0
|r=140
|bn=14
|sfx=Punch
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
|-
!Hitbox
|4-11
|-
!Animation length
|45
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=34}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y}}


==Gallery==
==Gallery==