Jigglypuff (SSB4)/Side special/Default: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
__NOTOC__
__NOTOC__
[[File:JigglypuffPound.gif|thumb|270px|Hitbox visualization showing Jigglypuff's Pound.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Pound}}[[File:JigglypuffPound.gif|thumb|270px|Hitbox visualization showing Jigglypuff's Pound.]]
{{technical data}}
==Overview==
==Overview==
Jigglypuff punches forward, slowly sliding along the ground as it does so. When used in the air, it quickly jolts forward a short distance, and moves forward a smaller distance overall, but can be angled up or down slightly. The move is a significant asset to Jigglypuff's neutral and spacing game, as well as its offensive game, and potentially its recovery. It's somewhat disjointed and long reaching hitbox makes it difficult to trade with, resulting in it being useful for approaching opponents, as well as walling them out. Furthermore when angled downwards, Jigglypuff can move from just above the reach of its opponents to within range for the hitbox to connect, potentially allowing it to be used as a spacing and neutral tool as well. It deals 11% damage, and has decent knockback, albeit rarely enough to KO. Finally, the move has an additional 20 shield damage, allowing it to take out around 70% of a shield's health, and as such can be used to break shields that have already sustained some damage, which combined with Rest's impressive KO power provides Jigglypuff with a potentially deadly shield pressuring option.
Jigglypuff punches forward, slowly sliding along the ground as it does so. When used in the air, it quickly jolts forward a short distance, and moves forward a smaller distance overall, but can be angled up or down slightly. The move is a significant asset to Jigglypuff's neutral and spacing game, as well as its offensive game, and potentially its recovery. It's somewhat disjointed and long reaching hitbox makes it difficult to trade with, resulting in it being useful for approaching opponents, as well as walling them out. Furthermore when angled downwards, Jigglypuff can move from just above the reach of its opponents to within range for the hitbox to connect, potentially allowing it to be used as a spacing and neutral tool as well. It deals 11% damage, and has decent knockback, albeit rarely enough to KO. Finally, the move has an additional 20 shield damage, allowing it to take out around 70% of a shield's health, and as such can be used to break shields that have already sustained some damage, which combined with Rest's impressive KO power provides Jigglypuff with a potentially deadly shield pressuring option.
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Overall, while it does have some weaknesses, its rather pronounced strengths make it a solid part of Jigglypuff's moveset, as well as its safest and least situational special move.
Overall, while it does have some weaknesses, its rather pronounced strengths make it a solid part of Jigglypuff's moveset, as well as its safest and least situational special move.
==Hitboxes==
==Hitboxes==
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|}
|}


===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=11%
|sd=20
|angle=75
|bk=52
|ks=75
|fkv=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=4.0
|zpos=10.0
|type=Hand
|sdi=1.0
|trip=40
|sfx=Paper
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=11%
|sd=20
|angle=75
|bk=52
|ks=75
|fkv=0
|r=4.5
|bn=0
|xpos=0.0
|ypos=4.0
|zpos=5.0
|type=Hand
|sdi=1.0
|trip=40
|sfx=Paper
|slvl=L
}}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
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{{MvSubNavJigglypuff|g=SSB4}}
{{MvSubNavJigglypuff|g=SSB4}}
[[Category:Jigglypuff (SSB4)]]
[[Category:Jigglypuff (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]
[[Category:Side special moves (SSB4)]]