58,843
edits
Serpent King (talk | contribs) m (wrong tag) |
m (Text replacement - "== ([^=])" to "== $1") |
||
(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|series=y|}} | ||
{{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}} | |||
{{technical data|Needs data for Melee | |||
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | ||
==Chart (SSB)== | ==Chart (SSB)== | ||
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. | |||
===NA/AUS/EUR=== | |||
{| class="wikitable sortable" | |||
|- | |||
! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | |||
|- | |||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |||
|- | |||
|2.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102% | |||
|- | |||
|3.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104% | |||
|- | |||
|4.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109% | |||
|- | |||
|4.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109% | |||
|- | |||
|4.|| {{SSB|Ness}} || 19% || 361 || 0 || 100 || 109% | |||
|- | |||
|7.|| {{SSB|Yoshi}} || 14% || 30 || 20 || 105 || 114% | |||
|- | |||
|7.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114% | |||
|- | |||
|9.|| {{SSB|Kirby}} || 18% || 34 || 30 || 75 || 126% | |||
|- | |||
|10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131% | |||
|- | |||
|11.|| {{SSB|Fox}} || 14% || 25 || 35 || 80 || 138% | |||
|- | |||
|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | |||
|} | |||
===JPN=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox KO percentage | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | ||
|- | |- | ||
|2.|| {{SSB| | |2.|| {{SSB|Ness}} || 21% || 361 || 0 || 100 || 96% | ||
|- | |- | ||
|3.|| {{SSB| | |3.|| {{SSB|Link}} || 16% || 40 || 35 || 100 || 102% | ||
|- | |- | ||
| | |4.|| {{SSB|Kirby}} || 20% || 34 || 40 || 75 || 103% | ||
|- | |- | ||
|5.|| {{SSB| | |5.|| {{SSB|Donkey Kong}} || 19% || 60 || 30 || 100 || 104% | ||
|- | |- | ||
|6.|| {{SSB| | |6.|| {{SSB|Mario}} || 17% || 361 || 20 || 100 || 109% | ||
|- | |- | ||
| | |6.|| {{SSB|Luigi}} || 17% || 361 || 20 || 100 || 109% | ||
|- | |- | ||
|8.|| {{SSB| | |8.|| {{SSB|Jigglypuff}} || 16% || 40 || 20 || 100 || 114% | ||
|- | |- | ||
|9.|| {{SSB| | |9.|| {{SSB|Yoshi}} || 13% || 35 || 20 || 105 || 129% | ||
|- | |- | ||
|10.|| {{SSB|Captain Falcon}} || 16% || | |10.|| {{SSB|Captain Falcon}} || 16% || 60 || 25 || 100 || 131% | ||
|- | |- | ||
|11.|| {{SSB|Fox}} || 14% || | |11.|| {{SSB|Fox}} || 14% || 70 || 30 || 100 || 137% | ||
|- | |- | ||
|12.|| {{SSB|Samus}} || 16% || | |12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | ||
|} | |} | ||
===Summary=== | |||
===NTSC-J to NTSC-U=== | |||
*{{nerf|Kirby clean down smash damage (20% → 18%).}} | |||
**{{nerf|Base knockback (40 → 30).}} | |||
*{{buff|Yoshi down smash damage (13% → 14%).}} | |||
**{{buff|Angle (35° → 30°).}} | |||
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}} | |||
**{{change|Angle (70° → 25°).}} | |||
*{{nerf|Ness down smash damage (21% → 19%).}} | |||
==Chart (SSBB)== | ==Chart (SSBB)== |