58,843
edits
SuperSqank (talk | contribs) No edit summary |
m (Text replacement - "== ([^=])" to "== $1") |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|series=y|}} | {{ArticleIcons|series=y|}} | ||
{{technical data|Needs data for Melee, Smash 4, and Ultimate.}} | {{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}} | ||
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | ||
Line 8: | Line 8: | ||
===NA/AUS/EUR=== | ===NA/AUS/EUR=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | ||
Line 39: | Line 38: | ||
===JPN=== | ===JPN=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% |