Super Smash Bros. Ultimate

Sonic (SSBU)/Up smash: Difference between revisions

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==Update history==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Up smash's meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.}}
*{{buff|Its meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.}}


'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|Up smash has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).}}
*{{buff|It has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).}}
*{{buff|It grants longer [[intangibility]] (frames 18-20 → 14-18).}}
*{{buff|It grants longer [[intangibility]] (frames 18-20 → 14-18).}}
*{{buff|It modifies Sonic's [[jostle]] area on frame 13, making it less likely for opponents to get pushed out of the move's range.}}
*{{buff|It modifies Sonic's [[jostle]] area on frame 13, making it less likely for opponents to get pushed out of the move's range.}}
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 25: Line 25:
|ks=60
|ks=60
|fkv=70
|fkv=70
|setweight=t
|r=6.0
|r=6.0
|bn=waist
|bn=waist
|xpos=5.0
|xpos=5.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|sdi=0.2
|sdi=0.2
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
Line 44: Line 41:
|ks=80
|ks=80
|fkv=120
|fkv=120
|setweight=t
|r=6.0
|r=6.0
|bn=waist
|bn=waist
|xpos=4.0
|xpos=4.0
|ypos=-1.5
|ypos=-1.5
|zpos=0.0
|ff=1.0
|sdi=0.2
|sdi=0.2
|type=Body
|type=Body
|effect=Normal
|sfx=Punch
|sfx=Punch
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Hits 2-7|24}}
{{HitboxTableTitle|Hits 2-7|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 64: Line 59:
|ks=100
|ks=100
|fkv=70
|fkv=70
|setweight=t
|r=4.2
|r=4.2
|bn=top
|bn=top
|xpos=0.0
|ypos=15.0
|ypos=15.0
|zpos=5.5
|zpos=5.5
|ff=1.0
|sdi=0.5
|sdi=0.5
|effect=Rapid
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
Line 83: Line 77:
|ks=100
|ks=100
|fkv=70
|fkv=70
|setweight=t
|r=4.2
|r=4.2
|bn=top
|bn=top
|xpos=0.0
|ypos=15.0
|ypos=15.0
|zpos=-5.5
|zpos=-5.5
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|effect=Rapid
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
Line 103: Line 96:
|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.2
|r=4.2
|bn=top
|bn=top
|xpos=0.0
|ypos=24.0
|ypos=24.0
|zpos=5.5
|zpos=5.5
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|effect=Rapid
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
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|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.2
|r=4.2
|bn=top
|bn=top
|xpos=0.0
|ypos=24.0
|ypos=24.0
|zpos=-5.5
|zpos=-5.5
|ff=1.0
|sdi=0.5
|sdi=0.5
|type=Body
|type=Body
|effect=Normal
|effect=Rapid
|sfx=Kick
|sfx=Kick
|slvl=S
|slvl=S
}}
}}
{{HitboxTableTitle|Hit 8|24}}
{{HitboxTableTitle|Hit 8|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|xpos=4.0
|xpos=4.0
|ypos=25.0
|ypos=25.0
|zpos=0.0
|ff=1.0
|type=Body
|type=Body
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|Hits 1-7 use weight-independent knockback.|24}}
|}
|}



Revision as of 15:12, April 8, 2022

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Hitbox visualization showing Sonic's up smash.

Overview

A jumping Spin Dash. It hits multiple times, with its last hit having extremely high knockback growth, but its last hit also has average base knockback, which makes it better suited for KO attempts later instead of earlier.

Update history

Super Smash Bros. Ultimate 7.0.0

  • Buff Its meteor smashing hitboxes have received a -100% trip chance, preventing them from tripping opponents on platforms and causing the last hit to miss due to the trip's intangibility.

Super Smash Bros. Ultimate 9.0.0

  • Buff It has less startup (frame 18 → 14), with its total duration reduced as well (FAF 66 → 62).
  • Buff It grants longer intangibility (frames 18-20 → 14-18).
  • Buff It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range.
  • Buff The first hit's lower hitbox launches more inward (95° → 110°) with higher set knockback (70 → 120), allowing it to lead into the looping hits more effectively.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0 AngleIcon80.png Standard 0 60 70 HitboxTableIcon(True).png 6.0 waist 5.0 0.0 0.0 1.0× 0.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon110.png Standard 0 80 120 HitboxTableIcon(True).png 6.0 waist 4.0 -1.5 0.0 1.0× 0.2× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hits 2-7
0 0 0 1.0% 0 AngleIcon130.png Standard 0 100 70 HitboxTableIcon(True).png 4.2 top 0.0 15.0 5.5 1.0× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 1.0% 0 AngleIcon130.png Standard 0 100 70 HitboxTableIcon(True).png 4.2 top 0.0 15.0 -5.5 1.0× 0.5× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 1.0% 0 AngleIcon220.png Standard 0 100 60 HitboxTableIcon(True).png 4.2 top 0.0 24.0 5.5 1.0× 0.5× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 1.0% 0 AngleIcon220.png Standard 0 100 60 HitboxTableIcon(True).png 4.2 top 0.0 24.0 -5.5 1.0× 0.5× -100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Rapid (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 8
0 0 0 3.0% 0 AngleIcon82.png Standard 80 170 0 HitboxTableIcon(False).png 10.0 top 4.0 25.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Charges between 9-10
Intangibility 14-18
Hit 1 14
Hits 2-7 17, 19, 21, 23, 25, 27
Hit 8 29-30
Interruptible 62
Animation length 78
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Intangibility
Intangible
Interruptibility
Interruptible