Street Fighter (universe): Difference between revisions
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The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating | The '''''Street Fighter'' universe''' ({{ja|ストリートファイター|Sutorīto Faitā}}, ''Street Fighter'') refers to the ''{{b|Super Smash Bros.|series}}'' series' collection of characters and properties that hail from the famous fighting game franchise created by [[Capcom]]. Originating in the arcade in 1987, the series became world-renowned as one of Capcom's most lucrative franchises, alongside {{uv|Mega Man}}. ''Street Fighter'' has three confirmed series sharing its universe, ''Final Fight'', ''Rival School'' and ''Slam Masters'', while ''Captain Commando'' and ''Strider'', including ''Red Earth'' are in question, due to their possible connection within this shared universe. It stars a multitude of characters whose sights are set on their life goals and to be crowned the greatest warrior on Earth - as is the case with its main stars [[Ryu]] and [[Ken Masters]]. | ||
==Franchise description== | ==Franchise description== | ||
In 1987, [[Capcom]] developed and released its first competitive fighting game, ''Street Fighter'', for arcade machines, and subsequently ported it to the TurboGrafx-CD console under the title "''Fighting Street''" in 1988. Though the one-on-one fighting game genre had already been first popularized years earlier by ''Karate Champ'' in 1984, ''Street Fighter'' is credited with introducing hidden, command-based special techniques to the budding genre's formula. The game itself is a primarily single-player affair in which the only character that can be played | In 1987, [[Capcom]] developed and released its first competitive fighting game, ''Street Fighter'', for arcade machines, and subsequently ported it to the TurboGrafx-CD console under the title "''Fighting Street''" in 1988. Though the one-on-one fighting game genre had already been first popularized years earlier by ''Karate Champ'' in 1984, ''Street Fighter'' is credited with introducing hidden, command-based special techniques to the budding genre's formula. The game itself is a primarily single-player affair in which the only character that can be played is the martial artist [[Ryu]], who must defeat a linear series of computer-controlled opponents at martial arts venues across the world. In the game's limited 2-player mode, the second player takes control of [[Ken Masters]], Ryu's friendly rival who is otherwise a functionally identical [[clone]] of Ryu in-game, and whichever player wins a multiplayer match between the two will proceed with the rest of the single-player game as that character. The game received fair critical reception for relevantly innovating on its genre, but failed to garner lasting popularity, and would primarily derive its public appeal from being a historical curiosity in the wake of far more successful endeavors by the series. | ||
Capcom had intended to lift ''Street Fighter'''s concept and improve on it with a sequel, but repurposed their follow-up project as a side-scrolling beat-em-up titled ''Final Fight'' in response to the popularity of Technōs Japan's ''Double Dragon''. Despite this change in direction, Capcom decided to make fighting games a priority after ''Final Fight'' was commercially successful in the United States, and went ahead with ''Street Fighter II'', which saw | Capcom had intended to lift ''Street Fighter'''s concept and improve on it with a sequel, but repurposed their follow-up project as a side-scrolling beat-em-up titled ''Final Fight'' in response to the popularity of Technōs Japan's ''Double Dragon''. Despite this change in direction, Capcom decided to make fighting games a priority after ''Final Fight'' was commercially successful in the United States, and went ahead with ''Street Fighter II'', which saw released in 1991. It was met with meteoric commercial and critical success and is credited with both setting off a renaissance for the arcade game industry in the early 1990s and giving rise to an influx of fighting game franchises by other developers, popularizing the genre. The Super NES port of ''Street Fighter II'' - the first 16-Megabit cartridge for the console - became Capcom's best-selling single-consumer game software until 2013, when it was surpassed by ''Resident Evil 5''. | ||
''Street Fighter II'' added the concept of a roster of selectable playable characters, each with their | ''Street Fighter II'' added the concept of a roster of selectable playable characters, each with their distinct fighting style and special moves, to the formula of the first game, as well competitive multiplayer combat between two players and a combo system - the first fighting game ever to use one, despite coming about like a bug initially. Many of the innovations brought about by ''Street Fighter II'' were incorporated into later fighting games - including the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series itself, to an extent. Following this, Capcom enacted a long series of updated re-releases of the game over the course of several years, adding various improvements and new features in response to a wave of bootleg ROM chip upgrades that emerged for its arcade cabinets. ''Street Fighter II: Champion Edition'' made four previously boss-exclusive characters playable and added "mirror matches" (the capacity for two players to fight as the same character with different color palettes); ''Street Fighter II Turbo: Hyper Fighting'' featured faster-playing speeds; ''Super Street Fighter II'' reverted the speed change, added more characters, and featured a new scoring system which kept track of combos, as well as an eight-player single-elimination tournament mode; and ''Super Street Fighter II Turbo'' allowed the gameplay speed to be adjusted, featured combos that could be performed in the air, and introduced more powerful "Super Combos" that could only be performed under certain conditions. | ||
''Street Fighter'' had become Capcom's second best-selling franchise behind ''{{uv|Mega Man}}'', with ''Street Fighter II'' being among the most successful and highest-grossing video games of all time when considering both its arcade and home versions.<ref>[http://www.insidermonkey.com/blog/12-highest-grossing-video-games-of-all-time-518819/?singlepage=1] Insider Monkey</ref> Capcom proceeded to release appropriately-iterative sequels in the decades to follow, each of which made more significant changes and expansions to the prototypical formula and each of which spawned their own subseries. In addition to a variety of game spinoffs and television and film adaptations, the ''Street Fighter'' IP has also been involved in a fairly regular stream of crossover productions, such as ''Street Fighter X Tekken'', which pits ''Street Fighter''{{'}}s iconic cast against that of [[Namco]]'s ''Tekken'' series (one of the more prolific fighting game series that ''Street Fighter'' has been credited with spawning in the wake of its own success). ''Street Fighter'' characters have also been regulars in the ''Marvel vs. Capcom'' series, where a large roster of the most popular characters from Capcom's overall stable of franchises fight alongside an equally large selection of Marvel Comics superheroes and supervillains. In a nonetheless unexpected turn, {{SSB4|Ryu}} was included as a post-launch downloadable content character in Nintendo and Namco's ''[[Super Smash Bros. 4]]'', the second Capcom-originating character to be included in the game's roster. He has since become a mainstay of the series ever since. | ''Street Fighter'' had become Capcom's second best-selling franchise behind ''{{uv|Mega Man}}'', with ''Street Fighter II'' being among the most successful and highest-grossing video games of all time when considering both its arcade and home versions.<ref>[http://www.insidermonkey.com/blog/12-highest-grossing-video-games-of-all-time-518819/?singlepage=1] Insider Monkey</ref> Capcom proceeded to release appropriately-iterative sequels in the decades to follow, each of which made more significant changes and expansions to the prototypical formula and each of which spawned their own subseries. In addition to a variety of game spinoffs and television and film adaptations, the ''Street Fighter'' IP has also been involved in a fairly regular stream of crossover productions, such as ''Street Fighter X Tekken'', which pits ''Street Fighter''{{'}}s iconic cast against that of [[Namco]]'s ''Tekken'' series (one of the more prolific fighting game series that ''Street Fighter'' has been credited with spawning in the wake of its own success). ''Street Fighter'' characters have also been regulars in the ''Marvel vs. Capcom'' series, where a large roster of the most popular characters from Capcom's overall stable of franchises fight alongside an equally large selection of Marvel Comics superheroes and supervillains. In a nonetheless unexpected turn, {{SSB4|Ryu}} was included as a post-launch downloadable content character in Nintendo and Namco's ''[[Super Smash Bros. 4]]'', the second Capcom-originating character to be included in the game's roster. He has since become a mainstay of the series ever since. | ||
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* '''''Rival Schools''''': Set in the Tokyo area municipality of Aoharu City, ''Rival Schools'' is a fighting game series evocative of school setting martial arts shounen manga and anime. A city renowned for its youth education and schooling, Aoharu soon becomes the center of a great battle between high schools regarding mysterious kidnappings and assaults, as well as brainwashing on its students and the quest of its students, in turn, aiming to unravel a great mystery to bring the perpetrators responsible to justice. The game storyline of the series' timeline took place prior to the ''Street Fighter Alpha'' series, whereas first game titled ''United by Fate'' took place before ''Street Fighter Alpha 2'', while ''Project Jutsice'' took place before ''Street Fighter Alpha 3''. | * '''''Rival Schools''''': Set in the Tokyo area municipality of Aoharu City, ''Rival Schools'' is a fighting game series evocative of school setting martial arts shounen manga and anime. A city renowned for its youth education and schooling, Aoharu soon becomes the center of a great battle between high schools regarding mysterious kidnappings and assaults, as well as brainwashing on its students and the quest of its students, in turn, aiming to unravel a great mystery to bring the perpetrators responsible to justice. The game storyline of the series' timeline took place prior to the ''Street Fighter Alpha'' series, whereas first game titled ''United by Fate'' took place before ''Street Fighter Alpha 2'', while ''Project Jutsice'' took place before ''Street Fighter Alpha 3''. | ||
However, there are | However, there are three series that while may happen in said continuity, their connections are not confirmed: | ||
* '''''Captain Comando''''': The 1991 science-fiction beat 'em up game ''Captain Commando'' is generally assumed to take place in the future of the ''Street Fighter'' universe due to its numerous references to ''Final Fight'', such as being set in Metro City and Ginzu being mentioned to have been trained in Bushinryu. However, in Yuta Homura's Shadaloo C.R.I. profile, it states that he can clear a game of ''Captain Commando'' with Mack the Knife in a single credit on the arcade, which draws this into question. | * '''''Captain Comando''''': The 1991 science-fiction beat 'em up game ''Captain Commando'' is generally assumed to take place in the future of the ''Street Fighter'' universe due to its numerous references to ''Final Fight'', such as being set in Metro City and Ginzu being mentioned to have been trained in Bushinryu. However, in Yuta Homura's Shadaloo C.R.I. profile, it states that he can clear a game of ''Captain Commando'' with Mack the Knife in a single credit on the arcade, which draws this into question. | ||
* '''''Strider''''': ''Street Fighter'' character Zeku shares many similarities and thematic elements with Hiryu, the main protagonist of Capcom's ''Strider'' action game series, as noted in the former's character biography. Because of these connections, it is theorized that the ''Strider'' series exists within the same shared universe as the ''Street Fighter'' series. Additionally, Hiryu was originally intended to be featured in ''Capcom Fighting All-Stars'', the only member of a series with no direct connections to the ''Street Fighter'' franchise to do so. Whether or not the connections between the series are intended to convey a shared universe or if they are simply referential in nature is unconfirmed, however. | * '''''Strider''''': ''Street Fighter'' character Zeku shares many similarities and thematic elements with Hiryu, the main protagonist of Capcom's ''Strider'' action game series, as noted in the former's character biography. Because of these connections, it is theorized that the ''Strider'' series exists within the same shared universe as the ''Street Fighter'' series. Additionally, Hiryu was originally intended to be featured in ''Capcom Fighting All-Stars'', the only member of a series with no direct connections to the ''Street Fighter'' franchise to do so. Whether or not the connections between the series are intended to convey a shared universe or if they are simply referential in nature is unconfirmed, however. | ||
* '''''Red Earth''''': The first CPS3 game and originally released only on Arcade in 1996, later being released at home for the first time in 2022 as part of '' Capcom Fighting Collection'' games. A fighting game with RPG feels takes place in the 14th century during a medieval era (in the Japanese version, it was miswritten as the alternate 1999, completely different than ''Street Fighter'' shared universe). In the Japanese only ''Street Fighter V Arcade Edition - A Visionary Book II'', ''Street Fighter V''<nowiki>'</nowiki>s director Takayuki Nakayama states that the crystal ball owned by a ''Street Fighter'' character Menat is called the "Left Eye of the Lion", which was created from a product of a god-beast believed to have once protected the phantom desert kingdom of Alanbird. Alanbird (Sangypt in the English version) is one of the nations in Red Earth. And the name of her crystal ball is a reference to the Egyptian deity Sekhmet, who carries a lioness appearance and the epithet "Eye of Ra". Red Earth features its own version of Sekhmet, the lion chimera-like living statue Secmeto (known as Ravange in English) whose name is just a misromanization of Sekhmet (both are written the exact same in Katakana), and official material for the game has referred to Secmeto specifically as a "god-beast", using the same kanji as in the commentary. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== |