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==Overview== | ==Overview== | ||
{competitive expertise}} | |||
The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. It is useful for [[edge-guarding]] and spacing and is a viable [[KO|KOing]] option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%. | The Junior Clown Car swings a wrecking ball forward in a circling motion. Landing while the wrecking ball is still out produces another [[hitbox]], which can lead to more follow-ups on the ground, as well as compensate for its high [[landing lag]]. It is useful for [[edge-guarding]] and spacing and is a viable [[KO|KOing]] option. It deals 11%/9% on a clean hit, 8%/6.5% at the middle, and 5%/4% if late. The landing hit deals 2%. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |