1,520
edits
(removed random period) |
Iron Warrior (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
*A single hit. | *A single hit. | ||
* | *Predominantly horizontal knockback. | ||
*A long hitbox duration, with lower damage and knockback after its first few frames. | *A long hitbox duration, with lower damage and knockback after its first few frames. | ||
*Fast startup and low landing lag. | *Fast startup and low ending/landing lag. | ||
*Similar animation and hitbox placement throughout the entire attack. | *Similar animation and hitbox placement throughout the entire attack. | ||
Line 21: | Line 21: | ||
*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful. | *{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful. | ||
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos. | *{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos. | ||
*{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding, and to knock his [[Remote Bomb|Remote Bombs]] to other places. | *{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his [[Remote Bomb|Remote Bombs]] to other places. | ||
*{{SSBB|King Dedede}}'s back aerial is considered by many to be the best sex kick in ''Brawl'' due to its impressive [[damage]], speed, [[range]], and duration. | |||
==List of sex kicks== | ==List of sex kicks== | ||
Line 48: | Line 49: | ||
*{{SSBB|Fox}} - Neutral aerial | *{{SSBB|Fox}} - Neutral aerial | ||
*{{SSBB|Jigglypuff}} - Neutral aerial | *{{SSBB|Jigglypuff}} - Neutral aerial | ||
*{{SSBB|King Dedede}} - Neutral aerial, back aerial | *{{SSBB|King Dedede}} - Neutral aerial, back aerial | ||
*{{SSBB|Kirby}} - Back aerial | *{{SSBB|Kirby}} - Back aerial | ||
*{{SSBB|Link}} - Neutral aerial | *{{SSBB|Link}} - Neutral aerial | ||
Line 105: | Line 106: | ||
*{{SSBU|Fox}} - Neutral aerial | *{{SSBU|Fox}} - Neutral aerial | ||
*{{SSBU|Ganondorf}} - Neutral aerial | *{{SSBU|Ganondorf}} - Neutral aerial | ||
*{{SSBU|Incineroar}} - Neutral aerial, | *{{SSBU|Incineroar}} - Neutral aerial, forward aerial, down aerial | ||
*{{SSBU|Inkling}} - Forward aerial | *{{SSBU|Inkling}} - Forward aerial | ||
*{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial | *{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial |
edits