Sex kick: Difference between revisions

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*A single hit.  
*A single hit.  
*Predominant sideways knockback.
*Predominantly horizontal knockback.
*A long hitbox duration, with lower damage and knockback after its first few frames.
*A long hitbox duration, with lower damage and knockback after its first few frames.
*Fast startup and low landing lag.
*Fast startup and low ending/landing lag.
*Similar animation and hitbox placement throughout the entire attack.
*Similar animation and hitbox placement throughout the entire attack.


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*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
*{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding, and to knock his [[Remote Bomb|Remote Bombs]] to other places.
*{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his [[Remote Bomb|Remote Bombs]] to other places.
*{{SSBB|King Dedede}}'s back aerial is considered by many to be the best sex kick in ''Brawl'' due to its impressive [[damage]], speed, [[range]], and duration.


==List of sex kicks==
==List of sex kicks==
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*{{SSBB|Fox}} - Neutral aerial
*{{SSBB|Fox}} - Neutral aerial
*{{SSBB|Jigglypuff}} - Neutral aerial
*{{SSBB|Jigglypuff}} - Neutral aerial
*{{SSBB|King Dedede}} - Neutral aerial, back aerial. His back aerial is considered by many the best sex kick in ''Brawl'', due to its [[damage]], speed, [[range]], and duration.
*{{SSBB|King Dedede}} - Neutral aerial, back aerial
*{{SSBB|Kirby}} - Back aerial
*{{SSBB|Kirby}} - Back aerial
*{{SSBB|Link}} - Neutral aerial
*{{SSBB|Link}} - Neutral aerial
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*{{SSBU|Fox}} - Neutral aerial
*{{SSBU|Fox}} - Neutral aerial
*{{SSBU|Ganondorf}} - Neutral aerial
*{{SSBU|Ganondorf}} - Neutral aerial
*{{SSBU|Incineroar}} - Neutral aerial, Forward aerial, down aerial
*{{SSBU|Incineroar}} - Neutral aerial, forward aerial, down aerial
*{{SSBU|Inkling}} - Forward aerial
*{{SSBU|Inkling}} - Forward aerial
*{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial
*{{SSBU|Isabelle}} - Neutral aerial, up aerial, down aerial
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