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(→Final Smashes: This is the most consistent method I've been able to replicate this. Having a wall in the middle (custom, Temple, New Pork) or using the front 3 just launches. Having space to speed up helps. I'm curious if this is actually a glitch where the rear tentacle incorrectly displaces the fighter in a way that they cross the blast zone without personally crossing it) |
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===Final Smashes=== | ===Final Smashes=== | ||
* {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''. | * {{SSBU|Bayonetta}}'s [[Infernal Climax]] behaves as it did in ''Smash 4''. | ||
* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[ | * {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). | ||
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* | * {{SSBU|Mr. Game & Watch}}'s [[Octopus]] can instantly KO fighters caught in its rear-most tentacle if they get pushed into a wall next to a blast zone and don't escape before the end of its animation. | ||
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. |
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