Special Zoom: Difference between revisions

m
I was supposed to remove this part too. D'oh.
(→‎Overview: [https://youtu.be/nYicdZ3KuZw?t=274 One of my own videos] had me KO'ing Lucina, but not with a meteor smash. Finish Zoom triggered, and then she was stage spiked. (Be careful if you click the link, my own colourful opinions of Lucina are on full display there))
m (I was supposed to remove this part too. D'oh.)
Line 14: Line 14:
Special Zoom occurs even if the attack's knockback is negated by [[armor]]. However, Special Zoom will not trigger if the opponent is hit while [[invincibility|invincible]], during the [[Final countdown timer|last five seconds]] in a [[time]] match, when [[Nightmare]] is active, when hitting the AI-controlled character of the {{SSBU|Ice Climbers}}, or when a [[Final Smash]] is active.
Special Zoom occurs even if the attack's knockback is negated by [[armor]]. However, Special Zoom will not trigger if the opponent is hit while [[invincibility|invincible]], during the [[Final countdown timer|last five seconds]] in a [[time]] match, when [[Nightmare]] is active, when hitting the AI-controlled character of the {{SSBU|Ice Climbers}}, or when a [[Final Smash]] is active.


Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team. Finish Zoom is used when an attack will likely result in a game-winning [[KO]]. Like the '''Deadly Blow''' mechanic introduced in ''Super Smash Bros. 4'', this effect does not factor in obstructions or [[DI]] being used to make an otherwise-deadly blow survivable; however, unlike Deadly Blow, it will not trigger if the victim will hit a solid obstruction first. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare.
Similar to Special Zoom is '''Finish Zoom''' or '''Final Zoom''', terms also coined by Sakurai and his team. Finish Zoom is used when an attack will likely result in a game-winning [[KO]]. Like the '''Deadly Blow''' mechanic introduced in ''Super Smash Bros. 4'', this effect does not factor in obstructions or [[DI]] being used to make an otherwise-deadly blow survivable. Like Special Zoom, Finish Zoom zooms in on the point of impact and briefly slows down time. However, Finish Zoom uses a red background instead of a blue one, and the sound is always the same. The sound used is also different again, being akin to a [[ping]] hit combined with the sound of slashing swords. [[Screen KO]]s rarely occur when a Finish Zoom sends an opponent into the upper [[blast line]], while [[Star KO]]s are very rare.
{{clr}}
{{clr}}