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When the move is used in mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage. | When the move is used in mid-air, both Ganondorf and the grabbed foe will plummet directly towards to the ground, which can cause a [[Suicide KO]] known as "Ganoncide". If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below), then he will grab the opponent and plummet below the platform (however, he has no knockback resistance in the air). Unlike the grounded version, the opponent is immediately floored instead of bouncing and the move has some ending lag, making it difficult to follow up, though the aerial version deals more damage. | ||
Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in | Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right. This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him. However, in a last-stock situation, Ganoncide causes either a [[Sudden Death]] or a loss. | ||
Using this move on the ground with the opponent near the edge of the stage can meteor smash the opponent straight down off of the edge. However, this is not very useful, as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]], and they will also grab the ledge if possible. | Using this move on the ground with the opponent near the edge of the stage can meteor smash the opponent straight down off of the edge. However, this is not very useful, as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]], and they will also grab the ledge if possible. | ||
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The aerial version was changed into a [[stall-then-fall]], making it easier to steer backward, but covering less distance forward. This makes [[Suicide KO|Ganonciding]] easier off-stage, but harder on-stage and adds more difficulty to return to the stage. | The aerial version was changed into a [[stall-then-fall]], making it easier to steer backward, but covering less distance forward. This makes [[Suicide KO|Ganonciding]] easier off-stage, but harder on-stage and adds more difficulty to return to the stage. | ||
Ganoncide also now KOs the opponent first, making Ganondorf always win when Ganonciding | Ganoncide also now KOs the opponent first, making Ganondorf always win when Ganonciding in a last-stock situation. Note that Ganonciding an opponent does not count as KOing them; credit for the KO goes to the last person to hit the victim. | ||
Enemies in [[Smash Run]] are not blasted downwards by the move, but instead away at a typical horizontal angle. | Enemies in [[Smash Run]] are not blasted downwards by the move, but instead away at a typical horizontal angle. | ||
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The grounded version of the move's ending lag was reduced by 3 frames. This makes Flame Choke's combos more consistent while also allowing more possible follow-ups against missed [[tech]]s, with down tilt or dash attack being a true combo against all characters. It also no longer dashes over an edge. | The grounded version of the move's ending lag was reduced by 3 frames. This makes Flame Choke's combos more consistent while also allowing more possible follow-ups against missed [[tech]]s, with down tilt or dash attack being a true combo against all characters. It also no longer dashes over an edge. | ||
However, [[Suicide KO|Ganoncide]]'s viability was significantly reduced. The aerial version of the move can now be escaped by [[button mashing]], with opponents who have lower damage than Ganondorf being able to break out more quickly. In addition, Ganondorf is now KO'd first instead of his opponent, resulting him losing | However, [[Suicide KO|Ganoncide]]'s viability was significantly reduced. The aerial version of the move can now be escaped by [[button mashing]], with opponents who have lower damage than Ganondorf being able to break out more quickly. In addition, Ganondorf is now KO'd first instead of his opponent, resulting in him losing in a last-stock situation, although now granting him credit for the KO for the resulting grab-release. This removes its ability to deter edgeguards and worsens his already poor recovery, as it allows opponents to edgeguard Ganondorf by intentionally jumping into the grab, either causing him to lose outright, or mashing out of it just before reaching the bottom blast line leaving him in a position where he cannot recover. | ||
==Instructional quotes== | ==Instructional quotes== |