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m (Undid edit by Octopus Headbutt: Unneeded detail and you can't tell it from a regular bell or an alarm bell) Tag: Undo |
(Based on my own testing (using barrels and food in training mode in Brawl), exactly 100.0% damage results in slow edge attacks) Tag: Mobile edit |
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An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s. | An '''edge attack''' ({{ja|ガケのぼり攻撃 or 崖登り攻撃|Gake nobori kōgeki}}, ''Cliff climbing attack'') is an attack performed by pressing the attack button while hanging on an edge. This allows the character to get up onto the stage while performing an attack. Edge attacks are often called "getup attacks," though this is also used to refer to [[floor attack]]s. | ||
In the first three games, once a character has received 100% | In the first three games, once a character has received exactly 100% damage or more,{{fact}} they begin to perform a different edge attack than normal. The attacks are usually slower, but do more damage to opponents, although the increase is usually only 3-5%. For example, Yoshi's edge attack involves a quick 6% tail whip, while when at high damage, it becomes a slow 12% headbutt. However, in ''[[Smash 4]]'', this effect is removed and the edge attack is the same regardless of damage percent for all characters. | ||
Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent off guard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s), and/or has [[intangibility]] frames (which are safer to punish an opponent caught charging [[smash attack]]s near the edge with than other edge options). | Edge attacks are generally avoided in competitive play due to their slow speed and limited usefulness. Players will often use other techniques or attacks to return to the stage instead. However, players will often mix in edge attacks to [[mindgames|catch the opponent off guard]], especially if their character's edge attack has great reach (such as [[Donkey Kong]]'s and [[Wolf]]'s), and/or has [[intangibility]] frames (which are safer to punish an opponent caught charging [[smash attack]]s near the edge with than other edge options). | ||
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==List of edge attacks ( | ==List of slow edge attacks (100% or more)== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Character | !Character |
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