117
edits
m (→In Super Smash Bros. Ultimate: removed a double negative) |
(Try to update the Melee and Brawl sections with info on Slippi for Melee and Dolphin for Brawl. More work is still eneeded.) Tag: Mobile edit |
||
Line 8: | Line 8: | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
::''See also: [[ | ::''See also: [[Slippi]]'' | ||
While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[ | While the [[Nintendo GameCube]] does have limited support for internet connectivity with [[wikipedia:Nintendo GameCube Broadband Adapter and Modem Adapter|appropriate adapters]], ''Melee'' was released prior to the official release of these adapters, and as such, it does not natively support online play. Like ''Smash 64'', online play for ''Melee'' is generally accomplished through emulators, particularly [[Slippi]]. | ||
Prior to Dolphin featuring netplay functionality, experimental online play was previously performed by a variety of [[wikipedia:Tunneling_protocol|tunneling softwares]] that could directly connect GameCube consoles to one another, such as via {{s|wikipedia|XLink Kai}} or exploits in ''{{s|wikipedia|Phantasy Star Online}}'' for the GameCube. [https://web.archive.org/web/20070217120842/http://www.geocities.com/the_psychotic_worm/ssbmonlinetutorial.htm | Prior to Slippi and [[Dolphin]] featuring netplay functionality, experimental online play was previously performed by a variety of [[wikipedia:Tunneling_protocol|tunneling softwares]] that could directly connect GameCube consoles to one another, such as via {{s|wikipedia|XLink Kai}} or exploits in ''{{s|wikipedia|Phantasy Star Online}}'' for the GameCube. [https://web.archive.org/web/20070217120842/http://www.geocities.com/the_psychotic_worm/ssbmonlinetutorial.htm These methods], however, were difficult to set up, required extensive knowledge of the software on hand and networking protocols, and required both players to be using the same [[List of regional version differences (SSBM)|version of ''Melee'']]. Matches themselves often had [[Online desynchronization|desyncs]], with [[item]]s notably being implicated. | ||
Online play later experienced mainstream popularity with the GameCube and Wii emulator Dolphin, which allowed for considerably easier connectivity between players, as well as being considerably more reliable in terms of synchronisation. Initially holding only niche popularity due to Dolphin's high system requirements, the gradually increasing power of personal computers and improvements to Dolphin's performance has allowed for more ''Melee'' players to partake in online play. | Online play later experienced mainstream popularity with the GameCube and Wii emulator Dolphin, which allowed for considerably easier connectivity between players, as well as being considerably more reliable in terms of synchronisation. Initially holding only niche popularity due to Dolphin's high system requirements, the gradually increasing power of personal computers and improvements to Dolphin's performance has allowed for more ''Melee'' players to partake in online play. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
::'' | ::''See also: [[Nintendo Wi-Fi Connection]], [[Dolphin]]'' | ||
[[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]] | [[File:Wi-Fi Anyone.jpg|thumb|right|The "With Anyone" menu from ''Brawl''.]] | ||
The [[Nintendo Wii]] was the first Nintendo home console to support online play, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]]. As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring. | The [[Nintendo Wii]] was the first Nintendo home console to support online play, with Nintendo allowing the device to take advantage of the [[Nintendo Wi-Fi Connection]] (WFC). As a result, ''Brawl'' was the first game in the series to officially support online play, allowing players to fight against either strangers or friends. In addition, gameplay [[mod]]s for ''Brawl'' could also be unofficially played online via this protocol, though all players would need the mod in order to prevent desyncs from occurring. | ||
Official support for online play in ''Brawl'' was ended on 20 May 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; | Official support for online play in ''Brawl'' was ended on 20 May 2014. A variety of methods, however, still allow for ''Brawl'' to be played online; replacement WFC servers, primarily [[Wiimmfi]], make WFC mode continue to work just like it used to. The [[Dolphin]] emulator also runs ''Brawl'' and supports netplay with less latency than WFC. | ||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== |
edits