Samus (SSBU)/Side special: Difference between revisions
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|'''Missile''' {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}} | |'''Missile''' {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=120}} | ||
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|'''Grounded''' {{FrameStrip|t=Lag|c= | |'''Grounded''' {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=65}} | ||
|- | |- | ||
|'''Aerial''' {{FrameStrip|t=Lag|c= | |'''Aerial''' {{FrameStrip|t=Lag|c=17|e=LagPropS}}{{FrameStrip|t=Lag|c=42|s=LagPropE}}{{FrameStrip|t=Interruptible|c=13}}{{FrameStrip|t=Blank|c=65}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
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|'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | |'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | ||
|- | |- | ||
|'''Grounded''' {{FrameStrip|t=Lag|c= | |'''Grounded''' {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=37|s=LagPropE}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}} | ||
|- | |- | ||
|'''Aerial''' {{FrameStrip|t=Lag|c= | |'''Aerial''' {{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=41|s=LagPropE}}{{FrameStrip|t=Blank|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|prop=y|interruptible=y}} | ||
==Parameters== | ==Parameters== |
Revision as of 13:48, January 29, 2022
Samus side special hitbox visualizations. | ||||
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Missile | Super Missile | |||
Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History
- Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
- Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes
Timing
Missile
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Super Missile
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Hitbox |
Prop event |
Interruptible |
Parameters
Move
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
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