Banjo & Kazooie (SSBU)/Neutral attack/Hit 3: Difference between revisions

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(how did someone not realise that this is a finisher hit)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieJab3.gif|thumb|430px|Hitbox visualization showing Banjo & Kazooie's third jab.]]
[[File:Banjo&KazooieJab3.gif|thumb|320px|Hitbox visualization showing Banjo & Kazooie's third jab.]]


==Overview==
==Overview==
An uppercut to complete Banjo's claw swipe. After the {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 2|alt=previous jab}}, the player may choose to use this attack, or use {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Infinite|alt=Kazooie's rapid jab}}.
{{competitive expertise}}
An uppercut to complete Banjo's claw swipe. After the [[../Hit 2|previous jab]], the player may choose to use this attack, or use [[../Infinite|Kazooie's rapid jab]]. This finisher usually deals less damage, but send opponents at a more vertical angle, than said rapid jab.
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=3.8%
|damage=3.8%
|angle=74
|angle=74
|af=3
|bk=72
|bk=72
|ks=98
|ks=98
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|damage=3.8%
|damage=3.8%
|angle=74
|angle=74
|af=3
|bk=72
|bk=72
|ks=98
|ks=98
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|damage=3.8%
|damage=3.8%
|angle=74
|angle=74
|af=3
|bk=72
|bk=72
|ks=98
|ks=98
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|damage=3.8%
|damage=3.8%
|angle=74
|angle=74
|af=3
|bk=72
|bk=72
|ks=98
|ks=98
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