Donkey Kong (SSBU)/Forward throw: Difference between revisions

(→‎Timing: Added the carry frame data.)
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{{FrameStrip|t=Invincible|c=15}}
{{FrameStrip|t=Invincible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Forward===
===Forward===
{|class="wikitable"
{|class="wikitable"
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{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Back===
===Back===
Donkey Kong changes direction on frame 16.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw
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{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=15|e=LagThrowS}}{{FrameStrip|t=Lag|c=27|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Up===
===Up===
{|class="wikitable"
{|class="wikitable"
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{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=14|e=LagThrowS}}{{FrameStrip|t=Lag|c=15|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Down===
===Down===
On frame 17, the move stops Donkey Kong's horizontal momentum, and sets his vertical momentum to 1.5.
{|class="wikitable"
{|class="wikitable"
!Throw
!Throw