Whirling Fortress: Difference between revisions

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{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
{{CustomSet|Bowser|Up|name1=Whirling Fortress|desc1=Duck inside your shell and spin. You can move sideways while spinning.|name2=Flying Fortress|desc2=Spins high into the air but doesn't deal damage.|name3=Sliding Fortress|desc3=Spin while sliding quickly to send opponents flying. Less vertical range.}}
# '''Whirling Fortress''': Default.
# '''Whirling Fortress''': Default.
# '''Flying Fortress''': Has slightly increased startup, making it slightly less effective out of shield, but increases vertical distance, to about twice the regular height, at the expense of horizontal distance and damage dealt. Launches foes sideways, only hitting once for 4% damage clean (contrary to its in-game description saying that it does none). Synergizes well with [[Flying Slam|Dash Slash]], where the Claw can move Bowser horizontally and then Flying Fortress to go vertically. However, when using this move while taking knockback, it won't rise as high or at all. Bowser also sustains slightly increased landing lag.
# '''Flying Fortress''': Has slightly increased startup, making it slightly less effective out of shield, but increases vertical distance, to about twice the regular height, at the expense of horizontal distance and damage dealt. Launches foes sideways, only hitting once for 4% damage clean (contrary to its in-game description saying that it doesn't do any). Synergizes well with [[Flying Slam|Dash Slash]], where the Claw can move Bowser horizontally and then Flying Fortress to go vertically. However, when using this move while taking knockback, it won't rise as high or at all. Bowser also sustains slightly increased landing lag.
# '''Sliding Fortress''': Increased horizontal distance,  going as far as the entire stage of Battlefield on the ground, and 2/3 the length in the air. Only hits once, doing 6% damage and reduced knockback, however possesses a bigger hitbox, especially in the air. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag and landing lag as well. Less vertical reach than the standard version.
# '''Sliding Fortress''': Increased horizontal distance,  going as far as the entire stage of Battlefield on the ground, and 2/3 the length in the air. Only hits once, doing 6% damage and reduced knockback, however possesses a bigger hitbox, especially in the air. Takes longer to start up than the default move, making it less useful as a quick [[out of shield]] option. Also has increased endlag and landing lag as well. Less vertical reach than the standard version.


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