TNT: Difference between revisions
→Overview
(→Origin: 1.13 did remove punch TNT but a few updates before that added a replacement that uses Block states so it wasn't really removed.) |
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A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. | A TNT dropped from the air will have no redstone trail but can be applied with one if Steve stands next to the TNT, performs a down special and holds the special move button. The same can be done next to a pressure plate to place or extend a redstone trail. If a TNT block is struck with an attack, it will be knocked away a bit and reduce its detonation timer. If the TNT is knocked over one block length away from its redstone/pressure plate, the latter will disappear and be wasted and the TNT loses its trigger, but can be reapplied with one if the TNT's remaining time allows it. | ||
The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone who didn't trip the pressure plate. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback, and no Special Zoom. | The TNT also detonates when hit enough times, being especially unstable to [[flame]] moves. The TNT explosion triggers a [[Special Zoom]] if it hits anyone who didn't trip the pressure plate. If two Steve players place their TNT blocks next to each other, an activated pressure plate will detonate both of them at once. Players that activated the pressure plate but are within range of the explosion will take half the explosion's damage and knockback, and no Special Zoom. Notably, the main explosion's hitbox is special in that it will not harm the player who triggered the pressure plate but within that hitbox is another hitbox that damages every player regardless of the detonator. This central hitbox is considerably smaller than the main explosion hitbox, which allows players a safe option to detonate the TNT while within range and still damage opponents without getting hit themselves. | ||
[[KO]]s caused by a TNT explosion will be credited to the player who triggered the pressure plate or set it off with an attack, regardless of the Steve that spawned it. Otherwise, the KO will count towards that Steve. | [[KO]]s caused by a TNT explosion will be credited to the player who triggered the pressure plate or set it off with an attack, regardless of the Steve that spawned it. Otherwise, the KO will count towards that Steve. |