6,095
edits
mNo edit summary |
|||
Line 14: | Line 14: | ||
'''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s version of [[Cape]]. It deals more damage than Cape (up to 12% rather than 10%). Just like [[Mario]]'s [[Cape]], the sheet starts to reflect projectiles at [[frame]] 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in ''Melee'', and not at all in ''Super Smash Bros. 4'' and ''Ultimate'', making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a [[projectile]] is [[reflected]]. | '''Super Sheet''' ({{ja|スーパーシーツ|Sūpā Shītsu}}, ''Super Sheet'') is [[Dr. Mario]]'s version of [[Cape]]. It deals more damage than Cape (up to 12% rather than 10%). Just like [[Mario]]'s [[Cape]], the sheet starts to reflect projectiles at [[frame]] 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in ''Melee'', and not at all in ''Super Smash Bros. 4'' and ''Ultimate'', making it less useful as a recovery option. The sheet has the same multiplier as the cape - 1.5× when a [[projectile]] is [[reflected]]. | ||
Super Sheet, along with Cape, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Mario at a great positional advantage. | Super Sheet, along with Cape, has the unique ability among reflecting moves to flip the opponent on the x-axis, no matter what direction the opponent was facing. This does not interrupt any animations, meaning the opponent has to wait before the animation completes to act again, putting Dr. Mario at a great positional advantage. Super Sheet can even flip [[shield]]ing opponents. Also, the sheet will briefly reverse an opponent's momentum (not in ''[[Super Smash Bros. Melee]]''). Shortly after an opponent is flipped in the opposite direction, if they make a directional input such as a forward [[roll]], they will instead roll backward. This seems to affect most (including [[buffer]]ed) inputs made while being caped. This also does not work in ''Melee''. | ||
In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him, as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. | In ''Super Smash Bros. 4'', Dr. Mario can reflect projectiles behind him, as he must swing it from his back upon use, though this requires precise timing. The move has more vertical but less horizontal range than Mario's Cape. In ''SSB4'', it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. |
edits