Snake (SSBB)/Up tilt: Difference between revisions

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[[File:Snake Up Tilt Hitbox Brawl.gif|thumb|Visualization of Snake's up tilt. The first part of the hitboxes are detonated by the three hitboxes away from his body, while the second part are attached to his leg.]]
[[File:Snake Up Tilt Hitbox Brawl.gif|thumb|Visualization of Snake's up tilt. The first part of the hitboxes are detonated by the three hitboxes away from his body, while the second part are attached to his leg.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disjointed, invisible hitbox of Snake's up tilt.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disjointed, invisible hitbox of Snake's up tilt.]]
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.
Snake kicks one leg up vertically. Has low start-up, Awesome vertical reach, and notoriously [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.


Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best [[up tilt]]s in the game, on par with {{mvsub|King Dedede|SSBB|up tilt|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. This move has garnered Snake much criticism in the ''Brawl'' community due to its nonsensically huge horizontal disjoint, having more safe horizontal reach than most intentionally-disjointed attacks (such as swords) despite the animation suggesting very minimal such reach.
Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best [[up tilt]]s in the game, on par with {{mvsub|King Dedede|SSBB|up tilt|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. This move has garnered Snake much criticism in the ''Brawl'' community due to its nonsensically huge horizontal disjoint, having more safe horizontal reach than most intentionally-disjointed attacks (such as swords) despite the animation suggesting very minimal such reach.
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