Super Smash Bros. series

Sleep: Difference between revisions

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[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]


'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.


Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.

Revision as of 08:58, November 25, 2021

This article is about sleep effect of attacks. For the move called Sleep on the website for the original Super Smash Bros., see Rest.
For the status condition caused by moves with the sleep effect, see asleep.
Jigglypuff putting Charizard and Pikachu to sleep in for Wii U

Sleep is an attack effect that has appeared in every game in the Super Smash Bros. series. Fighters hit by a sleep attack fall asleep for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.

Since enemies are immune to all status conditions, sleep attacks instead trip Smash Run enemies. In Super Smash Bros. Ultimate, the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.

List of sleep attacks

By characters

Character Move(s) Games
Daisy Daisy Blossom Super Smash Bros. Ultimate
Hero Snooze (through normal selection or Hocus Pocus)
Command Selection: (Hocus Pocus: may occur; only affects the user)
Jigglypuff Sing Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Luigi Negative Zone Super Smash Bros. Brawl
Peach Peach Blossom Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Sleepy Toad Super Smash Bros. 4
Sephiroth Supernova (One of the possible effects of the move) Super Smash Bros. Ultimate

By items

Item Attack Games
Assist Trophies Riki: Bedtime Super Smash Bros. 4Super Smash Bros. Ultimate
Poké Ball Pokémon Bellossom: Sweet Scent Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Darkrai: Dark Void Super Smash Bros. 4Super Smash Bros. Ultimate
Ditto: Transform (if the summoner has sleeping attacks) Super Smash Bros. Ultimate
Togepi: Metronome (Sleep Powder) Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate

By enemies and bosses

Enemy/Boss Attack(s) Games
Master Hand Sleeper Grab Super Smash Bros. 4
Master Hand and Crazy Hand Applause (combo move) Super Smash Bros. MeleeSuper Smash Bros. Brawl
Petilil Sleep Powder Super Smash Bros. for Nintendo 3DS

By stage hazards

The Spirit Battle condition "The floor is sleep-inducing" creates a hazard that causes players that touch it to fall asleep.