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(Created page with "{{ArticleIcons|series=y}} {{image|debug or editor (ee.g. BrawlBox) screenshots of as many games as possible}} '''Bones''' (also called '''nodes''', '''joints''', and similar n...") |
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{{ | [[Image:Bones SSBB.gif|thumb|right|The representation of SSBB bones in BrawlBox.]] | ||
{{art-wikipedia|skeletal animation}} | |||
'''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts. | '''Bones''' (also called '''nodes''', '''joints''', and similar names) are the mechanism for animating characters and other complex objects. Characters are generally modelled in a [[T-pose]] or similar position, and then "rigged" with bones to allow movement of body parts. | ||
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*The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s and carried heavy [[item]]s. | *The "throw" bone is the attachment point of characters to each other during [[grab]]s and [[throw]]s. It also serves other utility functions, such as the position of [[shield]]s and carried heavy [[item]]s. | ||
==Gallery== | |||
<gallery> | |||
Image:Bones SSB4.png|The representation of SSB4 bones in Smash Forge. | |||
Image:Bones SSBU.png|The representation of SSBU bones in CrossMod. | |||
</gallery> | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |