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[[File:N64-controller.jpg|right|thumb|The N64 controller.]] | [[File:N64-controller.jpg|right|thumb|The N64 controller.]] | ||
{{art-nwiki|Nintendo 64 Controller}} | {{art-nwiki|Nintendo 64 Controller}} | ||
The '''Nintendo 64 controller''' is the default controller for the [[Nintendo 64]]. It can be used to play ''[[Super Smash Bros.]]'' The controller has a unique M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although this was never implemented for any games. The controller has among the lowest latency out of Nintendo's controllers with minimal variance, being as low as 48ms (2.8 frames) and as high as 66.4ms (almost 4 frames)<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. | The '''Nintendo 64 controller''' is the default controller for the [[Nintendo 64]]. It can be used to play ''[[Super Smash Bros.]]'' The controller has a unique three pronged M-shape, as [[Nintendo]] did not know if the use of analog sticks would become widespread and covered their bases by making the controller comfortable to hold in multiple ways. A majority of the Nintendo 64's games require players to grip their left hand on the middle handle and their right hand on the right handle, including ''Super Smash Bros.'' Some games, however, did allow players to hold the controller's left and right prongs to control the game, such as ''Dr. Mario'' and ''Kirby 64: The Crystal Shards''. The third option is to hold the left handle with the left hand and the middle handle with the right hand, although this was never implemented for any games. {{uv|Sin and Punishment}} considered using this option, but abandoned the idea out of fear of alienating players. The controller has among the lowest latency out of Nintendo's controllers with minimal variance, being as low as 48ms (2.8 frames) and as high as 66.4ms (almost 4 frames)<ref>[https://www.polygon.com/2018/12/14/18140814/super-smash-bros-ultimate-input-lag-latency-feel Smash Controller Latency Article]</ref>. | ||
Three official add-ons were released for the controller: the [[rumble]] pak, a device that vibrates under certain conditions to increase immersion which ''Super Smash Bros.'' utilizes, and the controller pak, which could save data for some games like Quest 64. | |||
There are a few third party controllers available for the Nintendo 64, such as the [[Hori Mini Pad]]. It is also possible to use unofficial adapters to connect other controllers to the Nintendo 64, including [[keyboard]]s, [[GameCube controller|GameCube]], and Xbox among others. | There are a few third party controllers available for the Nintendo 64, such as the [[Hori Mini Pad]]. It is also possible to use unofficial adapters to connect other controllers to the Nintendo 64, including [[keyboard]]s, [[GameCube controller|GameCube]], and Xbox among others. |
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