Dark Pit (SSBU): Difference between revisions

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==Differences from {{SSBU|Pit}}==
==Differences from {{SSBU|Pit}}==
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher - because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.
As in ''SSB4'', Dark Pit is almost completely identical to {{SSBU|Pit}}. Unlike in ''SSB4'', he no longer has a weaker [[forward tilt]] or a smaller neutral finisher; because of these changes, he now has a completely identical non-special moveset to his original counterpart, with the only mechanical differences between him and Pit being his neutral special ([[Silver Bow]]), side special ([[Electroshock Arm]]), and Final Smash ([[Dark Pit Staff]]). These mechanical differences, while few, are fairly notable: Silver Bow's arrows are faster and stronger but have reduced control, making them more useful as standard projectiles than for edgeguarding or zoning; Electroshock Arm launches at a lower angle, making it better at the edge as a KOing move than Upperdash Arm, but worse from across the stage; and Dark Pit Staff fires a long beam instead of being a focused attack like [[Lightning Chariot]], making it better for catching multiple opponents scattered around, but the move has less power to compensate.


However, Dark Pit's differences are marginal compared to other [[Echo Fighters]] (such as {{SSBU|Lucina}}, {{SSBU|Chrom}}, and {{SSBU|Ken}}). Aside from [[matchup]]s where Dark Pit's higher power or Pit's better camping ability would prove better, choosing Dark Pit over Pit is almost entirely up to personal preference.
However, Dark Pit's differences are marginal compared to other [[Echo Fighters]] (such as {{SSBU|Lucina}}, {{SSBU|Chrom}}, and {{SSBU|Ken}}). Aside from [[matchup]]s where Dark Pit's higher power or Pit's better camping ability would prove better, choosing Dark Pit over Pit is almost entirely up to personal preference.
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**{{buff|Compared to Pit's [[Lightning Chariot]], Dark Pit Staff has much greater horizontal range, and can hit up to seven opponents at once. It can also be comboed into from Dark Pit's own attacks, such as back throw.}}
**{{buff|Compared to Pit's [[Lightning Chariot]], Dark Pit Staff has much greater horizontal range, and can hit up to seven opponents at once. It can also be comboed into from Dark Pit's own attacks, such as back throw.}}
**{{nerf|It only hits directly in front of Dark Pit, whereas Lightning Chariot can hit opponents at any height due to its ability to be freely aimed.}}
**{{nerf|It only hits directly in front of Dark Pit, whereas Lightning Chariot can hit opponents at any height due to its ability to be freely aimed.}}
===Misc.===
*{{change|Dark Pit has a different pose when trapped inside of {{SSBU|Steve}}'s [[Minecart]].}}


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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