List of spirits (Dragon Quest series): Difference between revisions

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|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower<br>•Timed [[stamina battle]] (1:30)
|•Defeat the main fighter to win<br>•The enemy has super armor but moves slower<br>•Timed [[stamina battle]] (1:30)
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
|{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}
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|'''Spirit Battle inspiration:'''
*The white Giant King K. Rool and Cetacea are both giant animals associated with water.
*The white Giant King K. Rool and Cetacea are both giant animals associated with water.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The Hero minion represents Luminary, the only character in ''Dragon Quest XI'' who can summon Cetacea.
*The stage features Cetacea as a background character.
*The stage references Cetacea's ability to fly across the skies of Erdrea, which also features Cetacea as a background character.
*The stage and music represent Cetacea's appearance in ''Dragon Quest XI''.
*The stage and music represent Cetacea's appearance in ''Dragon Quest XI''.
*The Slow Super Armor battle condition likely references how Cetacea is a heavyweight character, being a giant whale.
*The Slow Super Armor battle condition references how Cetacea is a heavyweight character, being a giant whale.
----'''Other trivia:'''
*This spirit's Support type references Cetacea's role in aiding the Hero by transporting the party across the skies of Erdrea.
*This spirit's Giant ability references Cetacea's giant size.
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*Kirby and the Slime are both blob-like characters.
*Kirby and the Slime are both blob-like characters.
*The Kirby Team references how are a common enemy in the ''Dragon Quest'' series.
*The Kirby Team references how the Slime is a common enemy in the ''Dragon Quest'' series.
*The Giant Kirby minion represents King Slime, this spirit's enhanced form.
*The Giant Kirby minion represents King Slime, the gigantic combined form of the base Slimes.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The stage references the grassy plains, the first area of most ''Dragon Quest'' games where Slimes are likely to appear.
*The second battle condition references the Slimes' basic attack where they will jump and strike the player.
*The music references the Slime's appearance in ''Dragon Quest III''.
*The third battle condition references how the Slimes morph together to create the King Slime.
*Kirby's favored neutral air attacks references the Slimes' basic attack where they will jump and strike the player.
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|•You have reduced defense<br>•Timed [[stamina battle]] (1:00)<br>•The enemy has increased jump power
|•You have reduced defense<br>•Timed [[stamina battle]] (1:00)<br>•The enemy has increased jump power
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
|{{SSBUMusicLink|Dragon Quest|Unflinchable Courage}}
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|'''Spirit Battle inspiration:'''
*Meta Knight and Drackys are both flying characters with a bat wing design.
*Meta Knight and Drackys are both flying characters with a bat wing design.
*The three Meta Knights each represents a standard Dracky and its other forms, Drackolyte and Drackmage.
*The three Meta Knights each represents a standard Dracky and its other forms, Drackolyte and Drackmage.
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*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The music references the Dracky's appearance in ''Dragon Quest XI''.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The Defense ↓ rule references the Drackmages' ability to use Kasap, which reduces the defense of all members of the affected party.
*The third battle condition and this spirit's Lightweight ability reference the Dracky's ability to fly.
*The "increase jump power" battle condition references the Dracky's ability to fly.
----'''Other trivia:'''
*This spirit's Lightweight ability further references the Dracky's ability to fly.
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|•The enemy has super armor but moves slower<br>•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|•The enemy has super armor but moves slower<br>•The enemy's punches and elbow strikes have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
|{{SSBUMusicLink|Dragon Quest|Fighting Spirits - DRAGON QUEST III}}
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|'''Spirit Battle inspiration:'''
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The Giant R.O.B. and the Golem are both giant-sized autonomous characters.
*The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES.
*The stage references how ''Super Mario Bros.'' and ''Dragon Quest'' are both 8-bit games released on the NES.
*The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier.
*The Sleep Status rule references how the Golem can be put to sleep with the Faerie Flute to make the battle easier.
*The Slow Super Armor battle condition and this spirit's Shield type references the Golem's low agility and high defense.
*The second battle condition references the Golem's high attack power.
*The second battle condition references high attack power.
*The Slow Super Armor battle condition references the Golem's low agility and high defense.
----'''Other trivia:'''
*This spirit's Shield type further references the Golem's high defense.
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*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart.
*The Giant Pikachu minion and the Great Sabrecat are both older, evolved forms of their younger counterpart.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The stage references the grassy plains where Great Sabercubs and Great Sabrecats are likely to appear in most ''Dragon Quest'' games.
*The music references how the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S'', which would then play this music.
*The music references the music heard when the Hero could ride a Great Sabrecat in ''Dragon Quest VII'' and ''Dragon Quest XI S''.
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
*The Soccer Ball item likely references a cat's affinity for playing with spherical objects.
*The first battle condition references how the Great Sabrecat is the Sabrecub's protective mother.
*The battle conditions reference how the Great Sabrecat is the Sabrecub's protective mother.
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|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy starts the battle with a [[Franklin Badge]]<br>•Timed [[stamina battle]] (0:30)
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy starts the battle with a [[Franklin Badge]]<br>•Timed [[stamina battle]] (0:30)
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
|{{SSBUMusicLink|Dragon Quest|Battle for the Glory - DRAGON QUEST IV}}
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|'''Spirit Battle inspiration:'''
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The Metal Kirby represents the Liquid Metal Slime, a metallic version of the standard Slime.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
*The stage references how Liquid Metal Slimes are often found in caves or other cavernous areas.
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*The rules and battle conditions references the battle against the Liquid Metal Slime.
*The rules and battle conditions references the battle against the Liquid Metal Slime.
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games.
**The Metal Kirby starting out with 8 HP references the how Liquid Metal Slime has 8 HP in later ''Dragon Quest'' games.
**The rules and the Super Armor battle condition reference the Liquid Metal Slime's high speed and defense, but low attack power.
**The timed battle condition references how the Liquid Metal Slime would typically flee in one turn rather than battling.
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells.
**The Metal Kirby starting off with a Franklin Badge references the Liquid Metal Slime's immunity to magic spells.
**The Move Speed ↑, Defense ↑, and Attack Power ↓ rules reference the Liquid Metal Slime's high speed and defense, but low attack power.
----'''Other trivia:'''
**The Super Armor battle condition further references the the Liquid Metal Slime's high defense.
*This spirit's Move Speed ↑ rule further references the Liquid Metal Slime's high speed.
**The timed battle conditions references how the Liquid Metal Slime would typically flee in one turn rather than battling.
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