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::Got a word from PM dev that Cape is 0KB hitbox in Brawl, which means it's distinctly different. In melee, 0KB cape wouldn't even apply reverse effect, and the associated set knockback velocity. Indeed, for instance Yoshi's dj armor prevents reverse effect and the velocity until yoshi is at high enough % that the *normally calculated* knockback dealt by cape exceeds the armor. | ::Got a word from PM dev that Cape is 0KB hitbox in Brawl, which means it's distinctly different. In melee, 0KB cape wouldn't even apply reverse effect, and the associated set knockback velocity. Indeed, for instance Yoshi's dj armor prevents reverse effect and the velocity until yoshi is at high enough % that the *normally calculated* knockback dealt by cape exceeds the armor. | ||
::In melee, cape very much deals knockback and knockback velocity on hit, and the knockback velocity follows normal rules of stacking and interaction. The detail that the knockback velocity isn't normally proportional to the knockback is asine. I propose the article should be changed to list Cape 0 KB from Brawl onwards, (or just Brawl, i've got no idea). | ::In melee, cape very much deals knockback and knockback velocity on hit, and the knockback velocity follows normal rules of stacking and interaction. The detail that the knockback velocity isn't normally proportional to the knockback is asine. I propose the article should be changed to list Cape 0 KB from Brawl onwards, (or just Brawl, i've got no idea). [[User:TauKhan|TauKhan]] ([[User talk:TauKhan|talk]]) 03:04, October 25, 2021 (EDT) |
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