Sin and Punishment (universe): Difference between revisions

no edit summary
No edit summary
No edit summary
Line 16: Line 16:
|interwikipage    = Sin and Punishment
|interwikipage    = Sin and Punishment
}}
}}
The '''''Sin and Punishment'' universe''' ({{ja|罪と罰|Tsumi to Batsu}}, ''Sin and Punishment'') is a series of on-rails shooters set in a dystopian future published by [[Nintendo]] and developed by Treasure. The first game, originally released only in Japan for the [[Nintendo 64]] as ''Sin and Punishment: Successor of the Earth'' was released on the [[Wii]] [[Virtual Console]] in the rest of the world in 2007. Sales were sufficient for a sequel, called ''Sin and Punishment: Star Successor'' in the US, ''Sin and Punishment: Successor of the Skies'' in Europe, and ''Sin and Punishment: Successor of the Universe'' in Japan to be developed and released worldwide on [[Wii]].
The '''''Sin and Punishment'' universe''' ({{ja|罪と罰|Tsumi to Batsu}}, ''Sin and Punishment'') is a series of on-rails shooters set in a dystopian future published by [[Nintendo]] and developed by Treasure.  
 
==Franchise Description==
The series was born out of a desire to use the [[Nintendo 64]] controller in an underutilized way. When Nintendo initially revealed the controller, they showed it could be held in two ways: Left side and Right side. Very few games used the right side, and the team at Treasure wanted to experiment. However, this was eventually scrapped as they assumed player would have a hard time understanding this control scheme. The game would also use a sensor, but this idea was abandoned because it would slow an already sluggish developent cycle.<ref>[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/Iwata-Asks-Sin-and-Punishment-Successor-of-the-Skies/1-The-N64-Controller-Provides-Inspiration/1-The-N64-Controller-Provides-Inspiration-214087.html]</ref> This early version, initially titled ''Glass Soldier'', entered production in 1997 and did not see the light of day until 2000. This is due to Treasure never working on a 3D game before, a large portion of the game being restared along with the controls, and a significant portion of development being handled by only four full time members. The game finally released as ''Sin and Punishment''. The game is a science fiction rail shooter where the player controls several characters in a war over a global famine. The game initially only released in Japan, though it did release in China on the iQue Player in 2004. It also was released on the [[Wii]] [[Virtual Console]] as''Sin and Punishment: Successor of the Earth'' in the rest of the world in 2007 (which ironically is the year the game takes place in).  
 
After going dormant for several years, the series unexpectedly returned in 2009 on Wii with ''Sin and Punishment: Successor of the Universe'' in Japan. Even more unexpectedly, the game received a worldwide physical release in 201, called ''Sin and Punishment: Star Successor'' in the US, ''Sin and Punishment: Successor of the Skies'' in Europe. The game is mostly similar as the first game, it introduced new gameplay mechanics and progressed the story by being set many years in the future.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
Line 94: Line 99:
*Spirits
*Spirits
**{{GameIcon|SSBU}} Isa Jo uses artwork from this game.
**{{GameIcon|SSBU}} Isa Jo uses artwork from this game.
==References==
{{reflist}}


{{universe}}
{{universe}}
[[Category:Sin and Punishment universe| ]]
[[Category:Sin and Punishment universe| ]]
[[es:Sin and Punishment (universo)]]
[[es:Sin and Punishment (universo)]]
6,037

edits