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Figure Player data from ''Super Smash Bros. 4'' can be transferred to ''Ultimate'', but high level Figure Players are leveled down to a set level upon conversion (for example, a level 50 Figure Player becomes level 12). Once transferred, the amiibo data will no longer work in ''SSB4''. Alternately, the player can clear the pre-existing Figure Player data and start again in ''Ultimate''. As [[Charizard]] was added back into Pokémon Trainer’s team, a Charizard amiibo will scan as Pokémon Trainer with Charizard as the starting Pokémon. | Figure Player data from ''Super Smash Bros. 4'' can be transferred to ''Ultimate'', but high level Figure Players are leveled down to a set level upon conversion (for example, a level 50 Figure Player becomes level 12). Once transferred, the amiibo data will no longer work in ''SSB4''. Alternately, the player can clear the pre-existing Figure Player data and start again in ''Ultimate''. As [[Charizard]] was added back into Pokémon Trainer’s team, a Charizard amiibo will scan as Pokémon Trainer with Charizard as the starting Pokémon. | ||
Similar to ''Super Smash Bros. 4'', as a Figure Player fights it will level up, with a cap at level 50. As a Figure Player levels up it will deal more and receive less damage, starting with a value of 0.9 (10% less damage dealt, 11% more damage received) at level 1 and scaling linearly to 1.3 (30% more damage dealt, 23% less damage received) at level 50. | Similar to ''Super Smash Bros. 4'', as a Figure Player fights it will level up, with a cap at level 50. As a Figure Player levels up it will deal more and receive less damage, starting with a value of 0.9 (10% less damage dealt, 11% more damage received) at level 1 and scaling linearly to 1.3 (30% more damage dealt, 23% less damage received) at level 50. During battles, figure players have a unique color: a vertical gradient from yellow at the top to blue at the bottom. | ||
Figure Players can inherit a [[spirit]]'s stats and their [[Spirit#Spirit_Effects|effects]], but the spirit will be permanently consumed. A Figure Player that consumes a [[primary spirit]] will gain it's type and stats. The first primary spirit that is consumed will give stats equal to <code>MIN(Team Power×0.61, 5000)×Stat Ratio</code>, where 'Stat Ratio' is <code>attack/(attack+defense) or defense/(attack+defense)</code> <!--I'm not sure what the formula is when consuming additional primarys, all I know is it is not a simple replacement -CanvasK-->. The highest stat a Fighter Player can have in normal gameplay is 5000 (which can be achieved with a lv.99 Absolutely Safe Capsule), however [[Gameplay modification|modding]] an amiibo can exceed this limit<ref>[https://youtu.be/KmjkTOYFDV0 Video showing hacked stats]</ref>. The attack and defense multipliers given by a stat is roughly <code>1 + ([attack or defense]×3.077/10000)</code>, with attack and defense being limited to 0-10000. This results in a maximum multiplier for attack or defense being around ×2.54 (or just over ×4 with modding). | Figure Players can inherit a [[spirit]]'s stats and their [[Spirit#Spirit_Effects|effects]], but the spirit will be permanently consumed. A Figure Player that consumes a [[primary spirit]] will gain it's type and stats. The first primary spirit that is consumed will give stats equal to <code>MIN(Team Power×0.61, 5000)×Stat Ratio</code>, where 'Stat Ratio' is <code>attack/(attack+defense) or defense/(attack+defense)</code> <!--I'm not sure what the formula is when consuming additional primarys, all I know is it is not a simple replacement -CanvasK-->. The highest stat a Fighter Player can have in normal gameplay is 5000 (which can be achieved with a lv.99 Absolutely Safe Capsule), however [[Gameplay modification|modding]] an amiibo can exceed this limit<ref>[https://youtu.be/KmjkTOYFDV0 Video showing hacked stats]</ref>. The attack and defense multipliers given by a stat is roughly <code>1 + ([attack or defense]×3.077/10000)</code>, with attack and defense being limited to 0-10000. This results in a maximum multiplier for attack or defense being around ×2.54 (or just over ×4 with modding). |
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