Unused content (SSB): Difference between revisions

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===Scrapped===
===Scrapped===
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development.
*[[Bowser]] was a highly requested character, with [[Shigeru Miyamoto]] claiming in an [http://web.archive.org/web/20071005172351/http://www.miyamotoshrine.com/theman/interviews/111998.shtml interview] that he was cut late in development.
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time. <ref>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[King Dedede]] was playable at one point, but was scrapped due to lack of development time.<ref>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[Marth]] was considered to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>
*[[Marth]] was considered to be playable, but he had to be scrapped due a lack of development time.<ref>http://www.sourcegaming.info/2015/12/13/sakurai-fe25/</ref>
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game. <ref>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>
*[[Mewtwo]] was originally planned to be playable, but was scrapped due to lack of development time. According to Sakurai, Mewtwo was actually worked on in game.<ref>https://web.archive.org/web/20180329191906/https://sourcegaming.info/2015/03/23/if-there-were-a-smash-2-poll</ref>


Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''.
Bowser, Mewtwo and Marth would later on be playable in ''Melee'', while King Dedede would later on be playable in ''Brawl''.
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*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
*According to an interview with Miyamoto, a time attack mini-game mode was originally planned, but was scrapped later in development.<ref>http://www.sourcegaming.info/2015/04/29/shigesato-itois-smash-64-interview/</ref> It is not known what sort of gameplay this mode would feature.
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
*Luigi's dash attack and Samus' up aerial are both supposed to have final hits that are supposed to deal more damage and knockback, but do not spawn due to a developer oversight. Later installments in the series would fix this issue, however.
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid. [https://www.youtube.com/watch?time_continue=65&v=Z_dkxmXKKBI]
*Every character has an unused animation that will instantly KO them when activated, similar to the [[instant KO]] in later installments. It is unsure what the animation was for, but it is speculated it was going to be for an unused stage KO feature, possibly activated if a character was eaten by a Piranha Plant or sank in Planet Zebes' acid.[https://www.youtube.com/watch?time_continue=65&v=Z_dkxmXKKBI]


==Aesthetics==
==Aesthetics==
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