Character artwork: Difference between revisions

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[[File:SSBU Panoramic.png|thumb|center|1000px|The panoramic banner displaying all of the fighters on the roster as of version 13.0.0. This artwork is commonly used in ''Ultimate''{{'}}s promotional material.]]
[[File:SSBU Panoramic.png|thumb|center|1000px|The panoramic banner displaying all of the fighters on the roster as of version 13.0.0. This artwork is commonly used in ''Ultimate''{{'}}s promotional material.]]


Another noticeable example of ''Ultimate''{{'}}s unique art style comes from its panoramic poster, which features every playable character in the roster. The banner has a unique hand-painted look that reflects the game's balance between color and detail. It was conceptualized by Sakurai and illustrated by Yusuke Nakano, who designed characters for ''The Legend of Zelda'' series and ''Super Metroid''. Nakano decided to spread the roster evenly across the entire canvas, rather than focusing on the center, to keep the whole image visually interesting and balanced. He also consulted with the original creators on each character's pose within the artwork.<ref>[https://www.siliconera.com/2019/07/02/super-smash-bros-ultimate-illustrator-details-the-making-of-the-everyone-is-here-artwork/]</ref> Character artwork in the banner was used for the game's box art. The banner was routinely updated with the addition of each new DLC fighter. The placements of fighters were often shifted to make room for these additions, and the banner gets marginally wider every time this happens.
Another noticeable example of ''Ultimate''{{'}}s unique art style comes from its panoramic poster, which features every playable character in the roster. The banner has a unique hand-painted look that reflects the game's balance between color and detail. It was conceptualized by Sakurai and illustrated by Yusuke Nakano, who designed characters for ''The Legend of Zelda'' series and ''Super Metroid''. Nakano decided to spread the roster evenly across the entire canvas, rather than focusing on the center, to keep the whole image visually interesting and balanced. He also consulted with the original creators on each character's pose within the artwork.<ref>[https://www.siliconera.com/2019/07/02/super-smash-bros-ultimate-illustrator-details-the-making-of-the-everyone-is-here-artwork/]</ref> Character artwork in the banner was used for the game's box art. The banner was routinely updated with the addition of each new DLC fighter. The placements of fighters were often shifted to make room for these additions, and the banner got marginally wider every time this happened.
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