Training Mode: Difference between revisions

m (Text replacement - "Single Player Modes" to "Single-player modes")
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**As such, the numbers are upside down if the stage is flipped.
**As such, the numbers are upside down if the stage is flipped.
*If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage.
*If one resets the training session in {{forwiiu}} during the "numbers breaking" animation, the Damage meter will become stuck in the shaking animation until the affected player takes damage.
*In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. This was fixed as of version 12.0.0
*In ''Ultimate'', a glitch causes the individual Damage counter to display 0.1% less damage for certain moves with decimal damage values, despite the Total Damage counter showing the correct amount of damage applied to the opponent. An example is {{SSBU|Mario}}'s pummel, which deals 1.3% (without the [[1v1 multiplier]]), but erroneously displays 1.2% in the Damage counter. This was fixed as of version 12.0.0.
*In ''Ultimate'', if Ice Climbers are the CPU opponent, the damage of any attack that hits the partner will not be shown in the individual Damage counter.
*In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays from the "Invincibility" modifier do not properly apply to him, with the most evident case being when obtaining a [[Super Star]]. [https://twitter.com/ron_yt0510/status/1316293586644692993]
*In ''Ultimate'', when {{SSBU|Kirby}} [[List of Copy Abilities|copies]] {{SSBU|Steve}}, the invincibility and intangibility overlays from the "Invincibility" modifier do not properly apply to him, with the most evident case being when obtaining a [[Super Star]]. [https://twitter.com/ron_yt0510/status/1316293586644692993]
*In ''Ultimate'', resetting Training Mode with the Pokémon Trainer as a CPU opponent while using a Pokémon that did not start the match (e.g. starting a match as Squirtle, but resetting the match as Ivysaur/Charizard) will cause the name of the starting Pokémon to appear on the screen for 1 frame.
*In ''Ultimate'', resetting Training Mode with the Pokémon Trainer as a CPU opponent while using a Pokémon that did not start the match (e.g. starting a match as Squirtle, but resetting the match as Ivysaur/Charizard) will cause the name of the starting Pokémon to appear on the screen for 1 frame.
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