Minecart (vehicle): Difference between revisions
Official name in the great cave stage. In subspace, what else are they supposed to be?
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{{ArticleIcons|ssbb=y|ssb4-u=y| | {{ArticleIcons|ssbb=y|ssb4-u=y|ssbu=y}} | ||
{{for|[[Steve]]'s [[side special move]]|Minecart}} | |||
'''Minecarts''' are vehicles featured in some [[stage]]s. | '''Minecarts''' are vehicles featured in some [[stage]]s. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
[[File:Minecart.png|thumb|225px|Marth near a minecart.]] | [[File:Minecart.png|thumb|225px|Marth near a minecart.]] | ||
Minecarts appear in several levels of the [[Subspace Emissary]]. Once a [[character]] gets into a minecart by touching it, the minecart closes and starts hurtling quickly along the rails ahead. The minecart deals massive [[damage]] to any enemy it hits. While inside the minecart, characters cannot be hurt, though they can be [[KO]]'d if the minecart passes a [[blast line]]. Characters can [[jump]] out of a minecart at any time; this is necessary to avoid being KO'd if the minecart's path takes it off an edge. Minecarts can also end their path by crashing into a wall, which pops its occupants up slightly into a state of [[ | Minecarts appear in several levels of the [[Subspace Emissary]]. Once a [[character]] gets into a minecart by touching it, the minecart closes and starts hurtling quickly along the rails ahead. The minecart deals massive [[damage]] to any enemy it hits. While inside the minecart, characters cannot be hurt, though they can be [[KO]]'d if the minecart passes a [[blast line]]. Characters can [[jump]] out of a minecart at any time; this is necessary to avoid being KO'd if the minecart's path takes it off an edge. Minecarts can also end their path by crashing into a wall, which pops its occupants up slightly into a state of [[tumbling]], though without damaging them. The speed of minecarts increases with the chosen [[difficulty]]. | ||
Another type of minecart can appear as one of the drawings in [[PictoChat]], where it rolls back and forth on a half-pipe. Fighters can safely stand on top of it, but anyone struck by the side of the minecart is dealt 10% damage. | |||
<gallery> | <gallery> | ||
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==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
[[File:SSBUWebsiteSteve5.jpg|thumb|Alex and Steve riding in minecarts on [[Port Town Aero Dive]].]] | |||
With the return of The Great Cave Offensive, all minecarts return as well, with the exact same function as the game before. With the addition of [[stage hazard]] toggle, the minecarts will no longer appear if the option is turned off. | With the return of The Great Cave Offensive, all minecarts return as well, with the exact same function as the game before. With the addition of [[stage hazard]] toggle, the minecarts will no longer appear if the option is turned off. | ||
Additionally, {{SSBU|Steve}} can create [[minecart]]s with his side special that he can ride in; a stray minecart will capture opponents when struck, and potentially drag them off-screen. | |||
{{clr}} | {{clr}} | ||
==Origin== | ==Origin== | ||
[[File:KSS-Minecart.png|thumb|Kirby rides a minecart in ''Kirby Super Star'''s Great Cave Offensive subgame.]] | [[File:KSS-Minecart.png|thumb|Kirby rides a minecart in ''Kirby Super Star'''s Great Cave Offensive subgame.]] | ||
The main concept of minecarts originates from ''[[Kirby Super Star]]'', where [[Kirby]] could find slow minecarts in various locations that would take him across stages safely while destroying anything in the way. However, the speed of ''Brawl'' | The main concept of minecarts originates from ''[[Kirby Super Star]]'', where [[Kirby]] could find slow minecarts in various locations that would take him across stages safely while destroying anything in the way. However, the speed of ''Brawl''{{'}}s minecarts is more reminiscent of the ''Donkey Kong Country'' series, where quick reflexes are required to jump in order to dodge obstacles and enemies in minecart stages. | ||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Subspace Emissary]] | [[Category:Subspace Emissary]] | ||
[[Category:Stage parts]] | [[Category:Stage parts]] |