2,170
edits
No edit summary |
|||
Line 32: | Line 32: | ||
==Differences from {{SSBU|Peach}}== | ==Differences from {{SSBU|Peach}}== | ||
Unlike all other Echo Fighters in the game, Daisy is exactly the same as Peach gameplay-wise. She has different idle and running animations and different particle effects for some moves, but no properties that make any practical difference. Otherwise, Daisy plays and acts identically to Peach, as such choosing one is entirely a matter of aesthetic preference. | |||
In earlier versions, Daisy had an actual gameplay difference, as the turnips from [[Vegetable]] copied the knockback values from {{SSB4|Peach}} in ''SSB4'' instead of her new knockback values. After this difference was discovered several months after ''Ultimate'''s release, version {{SSBU|3.0.0}} removed this difference, leaving Daisy without any practical differences for any of her moves. | |||
In earlier versions, Daisy had | |||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all other Echo Fighters, Daisy has different taunts and victory animations.}} | *{{change|As with all other Echo Fighters, Daisy has different taunts and victory animations.}} | ||
*{{change|Daisy's [[on-screen appearance]] is different.}} | *{{change|Daisy's [[on-screen appearance]] is different.}} | ||
*{{change|Daisy | *{{change|Daisy has a different No Contest animation.}} | ||
*{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}} | *{{change|Daisy has a more energetic [[idle]] stance, with her arms held up by her side, and different idle poses. However, she reverts to Peach's idle animation when picking up light items.}} | ||
*{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}} | *{{change|Daisy only has two unique idle animations like most other characters, compared to Peach's four.}} | ||
*{{change|Daisy's dashing | *{{change|Daisy's dashing and turnaround animations are different, resembling her run animation in ''{{s|supermariowiki|Mario Party 10}}'', though her initial dash animation is identical.}} | ||
*{{change|Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts.}} | |||
*{{change|Daisy has flower and petal effects for several of her attacks, including her dash attack, back aerial, up tilt, up smash and side special, instead of hearts | |||
*{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}} | *{{change|Daisy vocalizes upon waking up from [[asleep|sleep]] status when not suffering from any knockback, similar to a few other characters such as {{SSBU|Link}} and {{SSBU|Palutena}}.}} | ||
===Attributes=== | |||
*{{buff|Daisy crouches slightly during her idle animation. This makes her slightly harder to hit vertically.}} | |||
**{{nerf|However, Daisy's idle animation having her arms held up by her side expands her hurtbox, making her easier to hit horizontally. This means that the {{SSBU|Ice Climbers}}' [[up tilt]] will reliably connect on a standing Daisy but not a standing Peach, for instance.}} | |||
*{{nerf|Daisy's hurtbox is wider when she runs and when she reverses her running animation.}} | |||
===Ground attacks=== | ===Ground attacks=== | ||
*[[Dash attack]]: | *[[Dash attack]]: | ||
**{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}} | **{{change|The visuals for dash attack, in addition to featuring petals instead of hearts, commence one frame earlier than Peach's. This in particular causes the second hit to appear to come out late.}} | ||
Line 65: | Line 62: | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself when Daisy grabs an | *{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself when Daisy grabs an opponent.}} | ||
===Special moves=== | ===Special moves=== | ||
*{{b|Toad|move}}: | *{{b|Toad|move}}: | ||
**{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself.}} | **{{change|A {{s|mariowiki|Blue Toad}} appears instead of {{s|mariowiki|Toad|character}} himself.}} | ||
**{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}} | **{{change|Daisy smiles instead of looking terrified when the Blue Toad appears.}} | ||
*[[Final Smash]]: | *[[Final Smash]]: | ||
**{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}} | **{{change|[[Daisy Blossom]] summons giant daisies instead of peaches, and is themed around Daisy herself.}} | ||
==Update history== | ==Update history== | ||
Line 116: | Line 102: | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
|neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. | |neutraldesc=Slaps the enemy twice with her {{rollover|leading arm|uses the left arm if facing right, and vice versa|?}}: the first being an inward forehand slap, and the second being an outward backhand slap. The first hit can [[lock]]. The move is similar to Peach's {{s|supermariowiki|Super Slap}} attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late) | |ftiltdmg=7% (early, clean leg), 8% (clean foot), 6% (late) | ||
|ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles. | |ftiltdesc=Kicks forward 180 degrees from low to high. Has good range for a forward tilt, and unusually for an attack of its type, launches opponents vertically, allowing it to perform air combos and juggles. | ||
Line 126: | Line 112: | ||
|utiltdmg=10% (blast), 8% (arm) | |utiltdmg=10% (blast), 8% (arm) | ||
|utiltdesc=Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in ''Melee''{{'}}s intro cutscene. | |utiltdesc=Extends her arm upward, creating a discharge of orange magic in the form of a flower. May be based on Peach's initial appearance in ''Melee''{{'}}s intro cutscene. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead. | |dtiltdesc=A low sweep kick. This move meteor smashes grounded opponents. It has very good combo potential at low to mid percents, most infamously leading into multiple fast-fallen neutral aerials performed from ground-height floats at lower percents, though many other follow-ups are possible instead. | ||
|dashname= | |dashname= | ||
|dashdmg=4% (hit 1), 6% (hit 2) | |dashdmg=4% (hit 1), 6% (hit 2) | ||
|dashdesc=Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents. | |dashdesc=Creating magical sparks in her hands, Daisy strikes with both arms extended forward, then quickly spreads her arms out. A relatively quick dash attack with good range that can serve as a situational KO move at higher percents. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket) | |fsmashdmg={{ChargedSmashDmgSSBU|18}} (frying pan), {{ChargedSmashDmgSSBU|15}} (golf club), {{ChargedSmashDmgSSBU|13.5}} (tennis racket) | ||
|fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] like the one used by Peach in ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike. | |fsmashdesc=Strikes with a bludgeon, depending on the angle of the attack: angling it upward uses a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] like the one used by Peach in ''Super Mario RPG: Legend of the Seven Stars'', angling it downward uses the tennis racket from the ''{{iw|supermariowiki|Mario Tennis|series}}'' games, and no angling uses the golf club from the ''{{iw|supermariowiki|Mario Golf|series}}'' games. Each weapon has different properties—the frying pan has more vertical knockback (and the most damage), the golf club has more diagonal knockback (and the most range), and the tennis racket has more horizontal knockback and is a strong semi-spike. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|17}} (flower), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late flower), {{ChargedSmashDmgSSBU|10}} (late arm) | |usmashdmg={{ChargedSmashDmgSSBU|17}} (flower), {{ChargedSmashDmgSSBU|15}} (arm), {{ChargedSmashDmgSSBU|12}} (ribbon), {{ChargedSmashDmgSSBU|12}} (late flower), {{ChargedSmashDmgSSBU|10}} (late arm) | ||
|usmashdesc=Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20). | |usmashdesc=Raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. Her head and arm become intangible for the duration of the move (frames 14-20). | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7) | |dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-6), {{ChargedSmashDmgSSBU|3}} (hit 7) | ||
|dsmashdesc=Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times. | |dsmashdesc=Daisy does a counterclockwise spin on her left leg and utilizes the edge of her dress, slashing multiple times. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body) | |nairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|6}} (late arms), {{ShortHopDmgSSBU|5}} (late body) | ||
|nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents. | |nairdesc=Spins around at an angle with arms extended, dealing damage to her left and right sides. The late hit can lock. Daisy's fastest aerial attack, coming out on frame 5, as well as the one with the lowest amount of landing lag. Its low base knockback, combined with its fast startup and low landing lag, make it an extremely effective combo tool, especially when combined with her floating ability and the clean hit's impressively high damage output for a neutral aerial. Despite this, the clean hit's damage output and knockback scaling is sufficient to allow for it to have decent horizontal KO potential at higher percents. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm) | |fairdmg={{ShortHopDmgSSBU|15}} (crown), {{ShortHopDmgSSBU|14}} (arm) | ||
|fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. | |fairdesc=Daisy grabs the crown off her head and strikes with it in a vertical arc with pink and green magic sparkles emerging from the crown. Has the slowest startup out of all her aerial attacks. However, it is also her strongest aerial if sweetspotted. Her arm possesses a sourspot that deals 1% less damage, and KOs much later. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late) | |bairdmg={{ShortHopDmgSSBU|12}} (clean), {{ShortHopDmgSSBU|10.2}} (mid), {{ShortHopDmgSSBU|7}} (late) | ||
|bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. | |bairdesc=Daisy strikes behind her by thrusting her rear. She creates a flower, although it is aesthetic, and possesses no hitbox. At low percentages, even the clean hit can lock. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | |uairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|6}} (hit 2) | ||
|uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. | |uairdesc=Swipes above her head with her arms from left to right, creating two magic rainbow trails. A decent juggling tool, especially given the move's disjoint and power. The first hit can also be used to drag down aerial opponents, particularly after a down aerial done from a float at short hop height at lower percents. When low floating, only the second hit will hit medium to large opponents, while small characters avoid it entirely. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|2}} (hits 1-3), {{ShortHopDmgSSBU|5}} (hit 4) | ||
|dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height. | |dairdesc=Rapidly kicks straight downwards four times. Depending on how the last hit lands, may launch opponents behind her. Has incredibly low landing lag for a down aerial, and is a decent combo starter at low to mid percents if performed from a float at short hop height. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears. | |grabdesc=Reaches out with her arm. After grabbing an opponent, a Toad appears. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=The Toad punches the opponent. | |pummeldesc=The Toad punches the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hit 1), 8% (throw) | |fthrowdmg=2% (hit 1), 8% (throw) | ||
|fthrowdesc=The Toad leaps forward, headbutting the opponent away. | |fthrowdesc=The Toad leaps forward, headbutting the opponent away. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=2% (hit 1), 9% (throw) | |bthrowdmg=2% (hit 1), 9% (throw) | ||
|bthrowdesc=Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws. | |bthrowdesc=Places opponent behind her and bumps them away with her rear. The Toad is present, mimicking her rear thrust, but does not contribute any damage. The strongest of Daisy's throws. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=2% (hit 1), 6% (throw) | |uthrowdmg=2% (hit 1), 6% (throw) | ||
|uthrowdesc=Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent. | |uthrowdesc=Puts opponent above her, and strikes them upward. The Toad leaps up with Daisy, but does not hit the opponent. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=1% (hit 1), 7% (throw) | |dthrowdmg=1% (hit 1), 7% (throw) | ||
|dthrowdesc=After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents. | |dthrowdesc=After putting the opponent on the ground, the Toad leaps up and headbutts them, sending them upwards and behind Daisy. Good for starting combos, as it can lead to her back aerial and forward tilt at low to mid percents. | ||
Line 188: | Line 174: | ||
|nsname=Toad | |nsname=Toad | ||
|nsdmg=3.5% (per hit) | |nsdmg=3.5% (per hit) | ||
|nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing. | |nsdesc=Daisy covers her ears and turns away as a Toad appears in front of her, arms spread out. If hit, the Toad will retaliate with a spray of spores, and Daisy will wince. If attacked from behind, Daisy and the Toad switch places. Direction can be switched manually, but it has strict timing. | ||
|ssname=Daisy Bomber | |ssname=Daisy Bomber | ||
|ssdmg=12% | |ssdmg=12% |
edits