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**Chain Attack gains [[OHKO]] power when boosted by the [[Monado Arts#Customization|Hyper Smash Monado Art]]; however, this is very frame-precise, as the final hit must land before the Art's five-second time limit expires. | **Chain Attack gains [[OHKO]] power when boosted by the [[Monado Arts#Customization|Hyper Smash Monado Art]]; however, this is very frame-precise, as the final hit must land before the Art's five-second time limit expires. | ||
*Opponents trapped in the Final Smash loop their [[stun]] animations during the beginning of the Chain Attack cutscene. The victims additionally use their stunned voice lines, although it is rather subtle. Chain Attack shares this distinction with [[Blue Falcon]] and [[Mega Legends]]. They can be heard better if time is slowed down. | *Opponents trapped in the Final Smash loop their [[stun]] animations during the beginning of the Chain Attack cutscene. The victims additionally use their stunned voice lines, although it is rather subtle. Chain Attack shares this distinction with [[Blue Falcon]] and [[Mega Legends]]. They can be heard better if time is slowed down. | ||
*Chain Attack and [Mega Legends]] are the only Final Smashes to return from ''Smash 4'' which feature new characters added into ''Ultimate'' - in this case, Mecha-Fiora. | *Chain Attack and [[Mega Legends]] are the only Final Smashes to return from ''Smash 4'' which feature new characters added into ''Ultimate'' - in this case, Mecha-Fiora. | ||
*This is the first Final Smash in the series that an [[Riki|Assist Trophy]] makes an cameo. | *This is the first Final Smash in the series that an [[Riki|Assist Trophy]] makes an cameo. | ||
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