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(Confirmed the formula is the same in Melee and Brawl) |
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*All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | *All battering items ([[Beam Sword]], [[Death's Scythe]], [[Fan]], [[Fire Bar]], [[Home-Run Bat]], [[Killing Edge]], [[Lip's Stick]], [[Ore Club]], [[Parasol]], and [[Star Rod]]) | ||
*All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]]) | *All shooting items ([[Banana Gun]], [[Cracker Launcher]], {{b|Drill|item}}, [[Fire Flower]], [[Gust Bellows]], [[Rage Blaster]], [[Ramblin' Evil Mushroom]], [[Ray Gun]], [[Staff]], [[Steel Diver]], and [[Super Scope]]) | ||
*[[Special Flag]] | *[[Special Flag]] | ||
*[[Yoshi's Egg (item)|Yoshi's Egg in ''Melee'']] | *[[Yoshi's Egg (item)|Yoshi's Egg in ''Melee'']] | ||
==Item throw damage== | ==Item throw damage== | ||
Unlike characters' attacks, in all ''Super Smash Bros.'' games, the [[damage]] dealt by thrown items takes into account not only by the base damage coded in their [[hitbox]]es, but the speed at which they impact the target. This speed is initially determined by the item's '''toss strength''', which is different for each kind of item throw and each character; [[Weight|heavier]] characters have greater toss strengths, and smash throws further increase it. | Unlike characters' attacks, in all ''Super Smash Bros.'' games, the [[damage]] dealt by thrown items takes into account not only by the base damage coded in their [[hitbox]]es, but the speed at which they impact the target. This speed is initially determined by the item's '''toss strength''', which is different for each kind of item throw and each character; [[Weight|heavier]] characters have greater toss strengths, and smash throws further increase it. | ||
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In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units. | In ''Smash 64'', the damage formula for thrown items is <code>d + speed * 0.1</code>, with '''d''' being the item's base damage. If the item is dropped instead of thrown, the base damage is halved.<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> Later games use a similar formula, though with altered factors due to the difference in speed units. | ||
From ''Melee'' onward, the formula is <code>d - 0.4 + speed * 3</code>, where '''speed''' is initially equal to a value depending on the kind of item throw used, multiplied by the character's item toss strength. For a grounded item drop, the base damage is halved, except in ''Brawl''. | |||
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For example, a [[Capsule]]'s base damage is 8%, so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Cloud]]), it deals 15.4% with a normal throw, and 18.52% with a smash throw | For example, a [[Capsule]]'s base damage is 8% (assuming it doesn't explode), so if it hits as early as possible and is thrown forward by a character with standard toss strength (such as [[Mario]] in ''Melee'' and ''Brawl'', or [[Cloud]] from ''Smash 4'' onward), it deals 15.4% with a normal throw, and 18.52% with a smash throw. With a [[Home-Run Bat]], which has a base damage of 12% when thrown, these damage values become 19.4% and 22.52%, respectively, making it considerably stronger. In the case of a grounded item drop, following the same other conditions, the Home-Run Bat deals 11.9% in ''Melee'', ''Smash 4'', and ''Ultimate'', due to its base damage being halved, and 17.9% in ''Brawl''. | ||
Compared to other item throws, an aerial item drop (Z-drop) simply releases the item with no initial speed; therefore, hitting with a Z-drop as early as possible always causes damage equal to the item's base damage minus the 0.4 modifier, and it is unaffected by characters' specific toss strengths, with the item instead gaining more strength as it accelerates downward by [[gravity]]. Following the previous examples, a Capsule and Home-Run Bat hitting on the first frame of a Z-drop deal 7.6% and 11.6% damage, respectively. | |||
Worth noting is this formula is only used for an item's throw portion; for example, a [[Motion-Sensor Bomb]] or [[POW Block]] uses it when thrown at an opponent, but not for its subsequent detonation. | |||
===Items with unique damage factors=== | ===Items with unique damage factors=== | ||
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*Fruit in [[Tortimer Island]] | *Fruit in [[Tortimer Island]] | ||
Additionally, a few characters deal less damage with their item throws than their speed would otherwise indicate. In ''Melee'' only, items thrown by {{SSBM|Mr. Game & Watch}} and {{SSBM|Pichu}} have their base damage reduced by 0.9×, whereas in ''Melee'', ''Smash 4'', and ''Ultimate'', items thrown by [[Jigglypuff]] have their base damage reduced by 0.95×. It is unknown why Jigglypuff is the only character to have reduced damage for item throws in later games. | |||
===Character item toss strengths=== | ===Character item toss strengths=== | ||
Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. | Each character has a specific item toss strength coded, which is another factor for thrown items' speed in the damage formula. In ''Melee'' and ''Brawl'', most characters have a standard item toss strength of 1×. The exceptions to this are: | ||
**{{SSBB|Charizard}}, {{SSBB|Jigglypuff}}, {{SSBB|Ganondorf}}, {{SSBM|Pichu}}, and {{SSBB|R.O.B.}} have an item toss strength of 0.9×, while {{SSBB|Zelda}} (but not {{SSBB|Sheik}}) has a toss strength of 0.8×. | |||
In ''Smash 4'' and ''Ultimate'', item toss strengths are much more distinct for each character. While they remain a specifically coded value, they are correlated to [[weight]], matching the result of the formula <code>1 + (weight - 100) / 300</code>, which gives heavier characters stronger item throws. For example, [[Bowser]] in ''Smash 4'' has a weight of 130 with an item toss strength of 1.1×, so he initially deals 16.18% damage when normally throwing a Capsule forward; in ''Ultimate'', his weight and item toss strength are increased to 133 and 1.11667×, respectively, so he deals 16.31% damage in this same situation. Conversely, [[Zelda]] in both games has a weight of 85 with an item toss strength of 0.95×, so she deals 15.01% damage in this situation. | |||
==Frame data== | ==Frame data== |