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==trivia== | ==trivia== | ||
Earlier today, i noticed in the Trivia section that there was a "bug" spotted in the match between Plup and MkLeo. This "bug" involves Bayonetta's triple jump technique. We do not know if this technique is intended or not. I've been trying to remove this piece of trivia, since it's mostly speculative info and has no factual evidence of said tech being a bug or not. I think we can discuss this all we want but should refrain from posting speculative information that might spread misinformation. | Earlier today, i noticed in the Trivia section that there was a "bug" spotted in the match between Plup and MkLeo. This "bug" involves Bayonetta's triple jump technique. We do not know if this technique is intended or not. I've been trying to remove this piece of trivia, since it's mostly speculative info and has no factual evidence of said tech being a bug or not. I think we can discuss this all we want but should refrain from posting speculative information that might spread misinformation. <small>—Preceding unsigned comment added by [[User:212.251.255.82|212.251.255.82]] ([[User talk:212.251.255.82|talk]] • [[Special:Contributions/212.251.255.82|contribs]]) 14:09, July 13, 2018</small> | ||
:Since you seem to blatantly be ignoring what I say in my edit summary, I'll try this: | :Since you seem to blatantly be ignoring what I say in my edit summary, I'll try this: | ||
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And, the DAB Kick follow-ups you're referring to where only possible in pre-patch Smash 4, not post-patch. 1.1.6 nerfed the DAB Kick angle way more than it needed to be. Now, if it's angle is closer to her again, all those follow-ups you mentioned will be possible again. That's why this is a big deal! That's why I've been fighting with you and others in the community about it! What was an almost useless move for comboing in post-patch Smash 4 is now fixed and back to the way it was supposed to be! DAB Kick is useful for combos again and I couldn't be happier!!! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 03:23, 7 December 2018 (EST) | And, the DAB Kick follow-ups you're referring to where only possible in pre-patch Smash 4, not post-patch. 1.1.6 nerfed the DAB Kick angle way more than it needed to be. Now, if it's angle is closer to her again, all those follow-ups you mentioned will be possible again. That's why this is a big deal! That's why I've been fighting with you and others in the community about it! What was an almost useless move for comboing in post-patch Smash 4 is now fixed and back to the way it was supposed to be! DAB Kick is useful for combos again and I couldn't be happier!!! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 03:23, 7 December 2018 (EST) | ||
Any move with a combo angle that gets changed that bad can ruin the move's usage! Remember pre-patch Luigi's down tilt? Ya know, in the beginning of Smash 4? Yeah, that used to always be a combo move in all the Smash games! Now, what's it good for?! Practically, nothing! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 03:31, 7 December 2018 (EST) | |||
If you want proof that I'm not the only one who hates his down tilt, now, here's what the 1.1.0 patch notes in YOUR Wiki say: | |||
"Down tilt's angle altered from 74° to the Sakurai angle significantly hindering its function as a combo starter or set-up." | |||
Now, do you understand why the new DAB Kick could be a big change? [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 03:35, 7 December 2018 (EST) | |||
Well, guess what? I saw more proof of it from the full game and measured the angle with a protractor! Plus, I added my reference! Now, let's end this argument and let the buff stay, Vulpine! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 15:12, 8 December 2018 (EST) | |||
I win! Now, this argument is over! Goodbye, Vulpine! [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 17:05, 8 December 2018 (EST) | |||
Wow...looks like we were both wrong. It's a new grounded hitbox, not a late hit. Still, it's not the route I thought they'd go with buffing it. [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 22:52, 24 December 2018 (EST) | |||
== Triple Afterburner kick == | == Triple Afterburner kick == | ||
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Supposedly according to https://twitter.com/Meshima_/status/1066719118710063104 this was removed in the final build. I'll put it in Trivia though because it seems neat. --[[User:Phoenix|Phoenix]] ([[User talk:Phoenix|talk]]) 17:02, 28 November 2018 (EST) | Supposedly according to https://twitter.com/Meshima_/status/1066719118710063104 this was removed in the final build. I'll put it in Trivia though because it seems neat. --[[User:Phoenix|Phoenix]] ([[User talk:Phoenix|talk]]) 17:02, 28 November 2018 (EST) | ||
== Taunt speed == | |||
Bayonetta's (and others') taunts are so out of synch, now. Because of some being shortened/sped up, they just look broken... especially, the characters who talk during their taunts. Bayonetta's seems to be the most extreme example of this. Should we try to get Nintendo to fix it? [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 14:02, 16 December 2018 (EST) | |||
I mean, Bayonetta's taunts end way before she's finished speaking. And, Pikachu's voice clip for his/her waving taunt just cuts off early and it's very noticeable. In my opinion, shortening the taunts were a bad idea. Even if they were going to keep it, they should speed up the voice clips or change them entirely. [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 14:05, 16 December 2018 (EST) | |||
Is anyone else bothered by this??? [[User:Umbra King7991|Umbra King7991]] ([[User talk:Umbra King7991|talk]]) 14:06, 16 December 2018 (EST) | |||
:Although I agree and am bothered too, this is actually against our talk page policy, [[SW:TALK]]. I'd suggest taking this to our [[SW:DISCORD|Discord server]]. [[User:Pokebub|Pokebub]] ([[User talk:Pokebub|talk]]) 14:34, 16 December 2018 (EST) | |||
== Added a section to Bayonetta's recovery frames, spreadsheet == | |||
https://docs.google.com/spreadsheets/d/10XNTMy5xAPS2MvYeNGtD--Uq7SRyaqZVu5-uK8l53AM/edit?usp=sharing | |||
This is the spreadsheet as I mentioned, it goes over how many frames of lag she undergoes. [[User:Phoenix|Phoenix]] ([[User talk:Phoenix|talk]]) 14:40, March 16, 2019 (EDT) |