Donkey Kong: Difference between revisions
→As a playable character
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{{Main|Donkey Kong (SSBB)}} | {{Main|Donkey Kong (SSBB)}} | ||
[[File:Donkey Kong SSBB.jpg|200px|thumb|Donkey Kong, as he appears in ''Super Smash Bros. Brawl''.]] | [[File:Donkey Kong SSBB.jpg|200px|thumb|Donkey Kong, as he appears in ''Super Smash Bros. Brawl''.]] | ||
Donkey Kong returns as a starting playable character in ''Super Smash Bros. Brawl''. | Donkey Kong returns as a starting playable character in ''Super Smash Bros. Brawl''. He is no longer the sole fighter of his series, as [[Diddy Kong]] appears alongside him as well. His appearance is based on his current design from the ''Mario'' spin-off games and the later ''Donkey Kong'' games. With new physics in the game, Donkey Kong can no longer be comboed as easily, like in ''[[Super Smash Bros. Melee]]'', and his power, range, recovery and speed stats have slightly improved. His [[Final Smash]] is [[Konga Beat]], in which DK takes out some DK Bongos and plays them. By timing their button presses, the attack power can be increased. During this move, DK is invincible, but it becomes a bit more risky when playing on a moving stage like [[Rumble Falls]] - though the screen scrolls much more slowly while the Final Smash is in action to compensate. He also appears as a stage hazard along with [[spring]]s in the [[75m]] stage. Donkey Kong is now ranked around the middle of the [[tier list]], placing 21st out of 38 in the D tier. | ||
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