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SuperSqank (talk | contribs) m (→Ground attacks) |
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**{{nerf|Neutral infinite now pushes Mr. Game & Watch away from his opponent after a few hits. This significantly hinders its damage racking potential, especially at walls.}} | **{{nerf|Neutral infinite now pushes Mr. Game & Watch away from his opponent after a few hits. This significantly hinders its damage racking potential, especially at walls.}} | ||
***{{buff|However, this makes the move safer near an edge, as if Mr. Game & Watch is facing away from the edge, he can slide off it, increasing the move's safety.}} | ***{{buff|However, this makes the move safer near an edge, as if Mr. Game & Watch is facing away from the edge, he can slide off it, increasing the move's safety.}} | ||
**{{buff|Additionally, this improves the move's damage racking potential against opponents from behind, especially at a wall.}} | ***{{buff|Additionally, this improves the move's damage racking potential against opponents from behind, especially at a wall.}} | ||
**{{buff|Neutral attack has received an updated finisher, a large blast of gas from the insecticide pump.}} | **{{buff|Neutral attack has received an updated finisher, a large blast of gas from the insecticide pump.}} | ||
***{{buff|This new finisher uses a regular hitbox (rather than a [[windbox]]) which deals damage (0% → 2%) and much more knockback (29 (set), 100 (scaling) → 60 (base)/180).}} | ***{{buff|This new finisher uses a regular hitbox (rather than a [[windbox]]) which deals damage (0% → 2%) and much more knockback (29 (set), 100 (scaling) → 60 (base)/180).}} |
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