Mr. Game & Watch (SSB4): Difference between revisions

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**{{nerf|Neutral infinite now pushes Mr. Game & Watch away from his opponent after a few hits. This significantly hinders its damage racking potential, especially at walls.}}
**{{nerf|Neutral infinite now pushes Mr. Game & Watch away from his opponent after a few hits. This significantly hinders its damage racking potential, especially at walls.}}
***{{buff|However, this makes the move safer near an edge, as if Mr. Game & Watch is facing away from the edge, he can slide off it, increasing the move's safety.}}
***{{buff|However, this makes the move safer near an edge, as if Mr. Game & Watch is facing away from the edge, he can slide off it, increasing the move's safety.}}
**{{buff|Additionally, this improves the move's damage racking potential against opponents from behind, especially at a wall.}}
***{{buff|Additionally, this improves the move's damage racking potential against opponents from behind, especially at a wall.}}
**{{buff|Neutral attack has received an updated finisher, a large blast of gas from the insecticide pump.}}
**{{buff|Neutral attack has received an updated finisher, a large blast of gas from the insecticide pump.}}
***{{buff|This new finisher uses a regular hitbox (rather than a [[windbox]]) which deals damage (0% → 2%) and much more knockback (29 (set), 100 (scaling) → 60 (base)/180).}}
***{{buff|This new finisher uses a regular hitbox (rather than a [[windbox]]) which deals damage (0% → 2%) and much more knockback (29 (set), 100 (scaling) → 60 (base)/180).}}
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