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SuperSqank (talk | contribs) |
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**{{nerf|The foot hitbox launches opponents at a lower angle (68° → 65°).}} | **{{nerf|The foot hitbox launches opponents at a lower angle (68° → 65°).}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|The removal of [[meteor canceling]] improves down aerial's reliability | **{{buff|The removal of [[meteor canceling]] improves down aerial's reliability, although this is partially offset by the move's reduced power.}} | ||
**{{nerf|Down aerial has | **{{buff|The clean hit has a longer duration (frames 5-7 → 16-19).}} | ||
**{{nerf| | **{{change|The clean hit launches aerial opponents at a slightly more horizontal angle (280° → 285°).}} | ||
**{{ | **{{change|The clean hit now launches grounded opponents vertically (280° → 80°). This improves its KO potential as well as preventing opponents from [[tech]]ing the move at higher percents (considering the changes to meteor smashes), however, this also hinders its followup potential at lower percents.}} | ||
**{{ | **{{change|The clean hit has a much higher hitlag multiplier (1× → 2×). This allows the move to greatly benefit from the introduction of [[frame canceling]] but this also makes it much easier to DI.}} | ||
**{{nerf|Down aerial has drastically higher startup lag (frame 5 → 16), no longer being the fastest meteor smash. This makes the move much harder to land.}} | |||
***{{buff|However, its total duration was not fully compensated (FAF 50 → 52), giving it less ending lag.}} | |||
**{{nerf|Down aerial has much more landing lag (12 frames → 23).}} | |||
**{{nerf|Down aerial has shorter initial auto-cancel window (frames 1-4 → 1-3).}} | |||
**{{nerf|Down aerial auto-cancels later (frame 27 → 38), no longer doing so in a short hop.}} | |||
**{{nerf|Down aerial has a longer animation (49 frames → 63).}} | |||
**{{nerf|The late hit has a shorter duration (frames 8-21 → 20-30).}} | |||
***{{nerf|Altogether, these changes greatly hinder down aerial's safety and utility.}} | |||
**{{nerf|Down aerial has smaller hitboxes (5.5u → 4.2u (clean)/5.3u (late)).}} | |||
**{{nerf|The clean hit has lower knockback scaling (100 → 80). This makes the move barely stronger against grounded opponents despite its higher launch angle while also making it much weaker against aerial opponents.}} | |||
===Throws/other attacks=== | ===Throws/other attacks=== |
edits