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SuperSqank (talk | contribs) |
SuperSqank (talk | contribs) m (→Special moves) |
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**{{nerf|Lasers have lower set knockback (3 → 2).}} | **{{nerf|Lasers have lower set knockback (3 → 2).}} | ||
**{{nerf|Lasers travel slower (5 → 3.8).}} | **{{nerf|Lasers travel slower (5 → 3.8).}} | ||
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with | **{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of Final Destination.}} | ||
**{{nerf|The changes to shields have | **{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}} | ||
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | **{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}} | ||
***{{nerf|Altogether, these changes have drastically hindered Blaster's utility to the point that it completely detriments Falco's entire gameplan.}} | ***{{nerf|Altogether, these changes have drastically hindered Blaster's utility to the point that it completely detriments Falco's entire gameplan.}} | ||
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**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | **{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}} | ||
*[[Landmaster]]: | *[[Landmaster]]: | ||
**{{nerf|Landmaster is weaker and has a shorter duration.}} | **{{nerf|Landmaster is weaker and has a shorter duration (18 seconds → 12).}} | ||
**{{change|Landmaster is now light blue, instead of dark blue.}} | **{{change|Landmaster is now light blue, instead of dark blue.}} | ||
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}} | **{{bugfix|The [[regenerating terrain glitch]] has been fixed.}} |
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