Falco (SSB4): Difference between revisions

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**{{nerf|Lasers have lower set knockback (3 → 2).}}
**{{nerf|Lasers have lower set knockback (3 → 2).}}
**{{nerf|Lasers travel slower (5 → 3.8).}}
**{{nerf|Lasers travel slower (5 → 3.8).}}
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with the previous change, this drastically reduces the distance lasers travel, with them now only covering 3/4ths of Final Destination.}}
**{{nerf|Lasers have a drastically shorter duration (98 frames → 33). When combined with their slower travel speed, this drastically reduces the distance lasers travel, with them now only covering around 3/4ths of Final Destination.}}
**{{nerf|The changes to shields have hinders the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}}
**{{nerf|The changes to shields have hindered the laser's safety on shield as their lack of hitlag now applies to shielding opponents.}}
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}}  
**{{nerf|The longer gap between shots, the slower speed/shorter distance of the lasers and the introduction of the three hit [[lock]] limit, have greatly hindered the laser's locking potential.}}  
***{{nerf|Altogether, these changes have drastically hindered Blaster's utility to the point that it completely detriments Falco's entire gameplan.}}
***{{nerf|Altogether, these changes have drastically hindered Blaster's utility to the point that it completely detriments Falco's entire gameplan.}}
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**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}}
**{{nerf|Reflected projectiles have a lower damage multiplier (1.5× → 1.2×).}}
*[[Landmaster]]:
*[[Landmaster]]:
**{{nerf|Landmaster is weaker and has a shorter duration.}}
**{{nerf|Landmaster is weaker and has a shorter duration (18 seconds → 12).}}
**{{change|Landmaster is now light blue, instead of dark blue.}}
**{{change|Landmaster is now light blue, instead of dark blue.}}
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}}
**{{bugfix|The [[regenerating terrain glitch]] has been fixed.}}
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