6,286
edits
(This move actually uses a 1.1× frame duration multiplier throughout for some reason, which isn't seen in the hitbox script, but can be confirmed with the in-game frame advance. This was also the case in Smash 4.) |
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
*{{nerf| | *{{nerf|The move has negative [[shield damage]] instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |