Pikachu (SSBU)/Neutral special: Difference between revisions

(This move actually uses a 1.1× frame duration multiplier throughout for some reason, which isn't seen in the hitbox script, but can be confirmed with the in-game frame advance. This was also the case in Smash 4.)
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==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Thunder Jolt deals less shield damage.}}
*{{nerf|The move has negative [[shield damage]] instead of additional (1 → -2.5/-2/-1.5/-1 (grounded), -1.9 (aerial)), dealing roughly 0.6× of its damage to shields.}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}