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MHStarCraft (talk | contribs) (New Page: {{ArticleIcons|ssb=y}} ==Overview== Fox shoots a pink laser that travels slower than a Ray Gun shot from his '''Blaster''', doing 5%-6% damage and hitstun per shot. When the bl...) |
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros.]]''|the move itself|Blaster Shot}} | |||
==Overview== | ==Overview== | ||
Fox shoots a pink laser that travels slower than a [[Ray Gun]] shot from his '''[[Blaster]]''', doing 5%-6% damage | [[File:Fox Neutral Special Hitbox Smash 64.gif|thumb|The hitbox of Fox's Blaster.]] | ||
Fox shoots a pink laser that travels slower than a [[Ray Gun]] shot from his '''[[Blaster]]''', doing 5%-6% damage per shot, along with producing some [[hitstun]] on the opponent. When the Blaster is used when Fox is airborne, he can pull his blaster out much quicker, greatly reducing [[start-up]] and [[ending lag]], as well as having a faster firing rate. Using the effective [[short hop]] techniques available, including [[short hop laser]] and [[short hop double laser]], will make the Blaster an effective asset, especially in conjunction with [[ledgehopped double laser]]s and Blaster followups. However, using the laser twice in one short hop requires pretty fast reflexes. | |||
Competitive players consider the | Competitive players consider the Blaster as one of the best [[projectile]]s in the game. The [[hitstun]] of the blaster is effective for [[camping]], helping to make opponents struggle to approach Fox, and can also lead into [[combo]]s from moves such as an {{mvsub|Fox|SSB|up tilt}}, setup moves such as a jab, or KO moves such as an {{mvsub|Fox|SSB|up smash}}. At higher percentages, the blaster is often very useful to extend a combo if a move has too much knockback to followup reliably. [[Hyrule Castle]] is an excellent stage for him, as he dominates via the great [[projectile camping]] ability of his Blaster. However, it is less effective on {{SSB|Dream Land}}, due to having less space to laser camp, though it is still highly used. | ||
==Hitboxes== | |||
[[Category:Fox]] | ===NTSC-J=== | ||
[[Category:Neutral special moves | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=5% | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=5 | |||
|r=20 | |||
|bn=0 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=? | |||
}} | |||
|} | |||
===NTSC-U/PAL=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=6% | |||
|damagebg=buff | |||
|angle=10 | |||
|anglebg=change | |||
|bk=0 | |||
|ks=100 | |||
|fkv=1 | |||
|fkvbg=nerf | |||
|r=20 | |||
|bn=0 | |||
|clang=0 | |||
|rebound=0 | |||
|effect=Normal | |||
|slvl=M | |||
|sfx=? | |||
}} | |||
|} | |||
====Summary==== | |||
*{{buff|Damage (5% → 6%).}} | |||
*{{change|Angle (361° → 10°).}} | |||
*{{nerf|Set knockback (5 → 1).}} | |||
==Timing== | |||
===Ground=== | |||
{|class="wikitable" | |||
!Shot | |||
|25 | |||
|- | |||
!Repeat window | |||
|29-54 | |||
|- | |||
!Animation length | |||
|54 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}} | |||
|- | |||
{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Continuable|c=26}} | |||
{{FrameStripEnd}} | |||
===Air=== | |||
{|class="wikitable" | |||
!Shot | |||
|15 | |||
|- | |||
!Repeat window | |||
|15-44 | |||
|- | |||
!Animation length | |||
|44 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=14|e=LagPropS}}{{FrameStrip|t=Lag|c=30|s=LagPropE}} | |||
|- | |||
{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Continuable|c=30}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|continuable=y|prop=y}} | |||
{{MvSubNavFox|g=SSB}} | |||
[[Category:Fox (SSB)]] | |||
[[Category:Neutral special moves (SSB)]] |
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