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(Undid edits by KingKRool868: 1: There's debate on whether we should be using terms like Mario sub universe. 2: Even if we did, this trivia is still uninteresting) |
(Listed stage availability for all games) Tag: Mobile edit |
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===Stage=== | ===Stage=== | ||
*[[File:CongoJungleIconSSB.png|right|link=Congo Jungle]] '''[[Congo Jungle]]''': This stage features visuals, audio, and layout designed in direct homage to the fifteenth level of ''Donkey Kong Country'' for the SNES. It is named (albeit with a misspelling) after the first world of said game, Kongo Jungle. The stage is made out of a large, solid, wooden platform with two small semi-solid platforms on the top corners, and a pair of small rotating semi-solid platforms in the center. There is a [[Barrel Cannon]] moving horizontally below the stage which can be used by fighters to save themselves from falling.{{clr}} | *[[File:CongoJungleIconSSB.png|right|link=Congo Jungle]] '''[[Congo Jungle]]''' ([[Starter stage|Starter]]): This stage features visuals, audio, and layout designed in direct homage to the fifteenth level of ''Donkey Kong Country'' for the SNES. It is named (albeit with a misspelling) after the first world of said game, Kongo Jungle. The stage is made out of a large, solid, wooden platform with two small semi-solid platforms on the top corners, and a pair of small rotating semi-solid platforms in the center. There is a [[Barrel Cannon]] moving horizontally below the stage which can be used by fighters to save themselves from falling.{{clr}} | ||
===Item=== | ===Item=== | ||
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===Stages=== | ===Stages=== | ||
*[[File:KongoJungleIconSSBM.png|right|link=Kongo Jungle (SSBM)]] '''DK Island: {{SSBM|Kongo Jungle}}''': This stage does not represent any specific location in any ''Donkey Kong'' game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a [[Klap Trap]], sometimes flows down the river and snaps at players as it falls off the waterfall. Like in ''Smash 64'', there is a Barrel Canon underneath the stage moving from side to side.{{clear}} | *[[File:KongoJungleIconSSBM.png|right|link=Kongo Jungle (SSBM)]] '''DK Island: {{SSBM|Kongo Jungle}}''' ([[Starter stage|Starter]]): This stage does not represent any specific location in any ''Donkey Kong'' game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a [[Klap Trap]], sometimes flows down the river and snaps at players as it falls off the waterfall. Like in ''Smash 64'', there is a Barrel Canon underneath the stage moving from side to side.{{clear}} | ||
*[[File:JungleJapesIconSSBM.png|right|link=Jungle Japes]]'''DK Island: [[Jungle Japes]]''': This stage, though sharing the name of the first level of ''Donkey Kong 64'', more closely resembles the jungle level tileset from ''Donkey Kong Country''. It is set on multiple wooden platforms built on top of a fast-flowing jungle river, a river that makes it hard for characters to recover from if they fall in. The silhouette of [[Cranky Kong]] is seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.{{clear}} | *[[File:JungleJapesIconSSBM.png|right|link=Jungle Japes]]'''DK Island: [[Jungle Japes]]''' ([[Starter stage|Starter]]): This stage, though sharing the name of the first level of ''Donkey Kong 64'', more closely resembles the jungle level tileset from ''Donkey Kong Country''. It is set on multiple wooden platforms built on top of a fast-flowing jungle river, a river that makes it hard for characters to recover from if they fall in. The silhouette of [[Cranky Kong]] is seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.{{clear}} | ||
*[[File:PastKongoJungleIconSSBM.png|right|link=Kongo Jungle (SSB)]]'''[[Past Stages]]: {{SSB|Kongo Jungle}}''': The original Congo Jungle stage from ''Super Smash Bros.'' is one of three such stages to have been ported to ''Melee''; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the Barrel Cannon that is underneath the stage.{{clr}} | *[[File:PastKongoJungleIconSSBM.png|right|link=Kongo Jungle (SSB)]]'''[[Past Stages]]: {{SSB|Kongo Jungle}}''' ([[Unlockable stage|Unlockable]]): The original Congo Jungle stage from ''Super Smash Bros.'' is one of three such stages to have been ported to ''Melee''; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the Barrel Cannon that is underneath the stage.{{clr}} | ||
===Items=== | ===Items=== | ||
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===Stages=== | ===Stages=== | ||
*[[File:Icon-rumblefalls.gif|right]]'''[[Rumble Falls]]''': Based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[Ladder (stage element)|ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.{{clr}} | *[[File:Icon-rumblefalls.gif|right]]'''[[Rumble Falls]]''' ([[Starter stage|Starter]]): Based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[Ladder (stage element)|ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.{{clr}} | ||
*[[File:Icon-75m.gif|right]]'''[[75m]]''': An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.{{clr}} | *[[File:Icon-75m.gif|right]]'''[[75m]]''' ([[Unlockable stage|Unlockable]]): An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.{{clr}} | ||
*[[File:Icon-junglejapesmelee.gif|right]]'''[[Past and Melee Stages|Melee Stages]]: [[Jungle Japes]]''': The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.{{clr}} | *[[File:Icon-junglejapesmelee.gif|right]]'''[[Past and Melee Stages|Melee Stages]]: [[Jungle Japes]]''' ([[Unlockable stage|Unlockable]]): The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.{{clr}} | ||
===Items=== | ===Items=== | ||
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===Stages=== | ===Stages=== | ||
====''for Nintendo 3DS''==== | ====''for Nintendo 3DS''==== | ||
*[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''': Staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is positioned above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}} | *[[File:JungleJapesIconSSB4-3.png|75px|right|link=Jungle Japes]]{{gameIcon|SSBM}} '''[[Jungle Japes]]''' ([[Starter stage|Starter]]): Staged before {{s|mariowiki|Cranky's Cabin}} in the [[mariowiki:Jungle Japes|eponymous forest]] from ''{{s|mariowiki|Donkey Kong 64}}''. The cabin is positioned above a rapidly-flowing river filled with [[Klaptrap]]s that snap at the players. Due to the limitations of the 3DS hardware, water is not swimmable, making the stage function the same way it did in ''Melee''. This is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Donkey Kong. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}} | ||
====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''': Staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}} | *[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''' ([[Starter stage|Starter]]): Staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}} | ||
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''': A wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}} | *[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}} '''[[Kongo Jungle 64]]''' ([[Unlockable stage|Unlockable]]): A wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}} | ||
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''': A construction site from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in ''Brawl'', the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to [[camp]]. It is one of the largest stages in the game and supports [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}} | *[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}} '''[[75m]]''' ([[Starter stage|Starter]]): A construction site from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in ''Brawl'', the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to [[camp]]. It is one of the largest stages in the game and supports [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}} | ||
===Items=== | ===Items=== | ||
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===Stages=== | ===Stages=== | ||
All ''Donkey Kong'' stages except {{gameIcon|SSBB}}[[Rumble Falls]] and {{GameIcon|SSB4-WiiU}}[[Jungle Hijinxs]] return. | All ''Donkey Kong'' stages except {{gameIcon|SSBB}}[[Rumble Falls]] and {{GameIcon|SSB4-WiiU}}[[Jungle Hijinxs]] return. | ||
*{{gameIcon|SSB}}[[File:SSBU-Kongo Jungle.png|75px|right|link=Kongo Jungle (SSB)]]'''{{SSB|Kongo Jungle}}''' | *{{gameIcon|SSB}}[[File:SSBU-Kongo Jungle.png|75px|right|link=Kongo Jungle (SSB)]]'''{{SSB|Kongo Jungle}}''' ([[Starter stage|Starter]]) | ||
{{clr}} | {{clr}} | ||
*{{gameIcon|SSBM}}[[File:SSBU- | *{{gameIcon|SSBM}}[[File:SSBU-Kongo Falls.jpg|75px|right|link=Kongo Falls]]'''[[Kongo Falls]]''' ([[Starter stage|Starter]]): This stage was previously known as "Kongo Jungle" in ''Melee''. | ||
{{clr}} | {{clr}} | ||
*{{gameIcon|SSBM}}[[File:SSBU- | *{{gameIcon|SSBM}}[[File:SSBU-Jungle Japes.png|75px|right|link=Jungle Japes)]]'''[[Jungle Japes]]''' ([[Starter stage|Starter]]) | ||
{{clr}} | {{clr}} | ||
*{{gameIcon|SSBB}}[[File:SSBU-75m.png|75px|right|link=75m]]'''[[75m]]''' | *{{gameIcon|SSBB}}[[File:SSBU-75m.png|75px|right|link=75m]]'''[[75m]]''' ([[Starter stage|Starter]]) | ||
{{clr}} | {{clr}} | ||
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