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==Origin== | ==Origin== | ||
[[File: | [[File:MewtwoDisableRBY.gif|thumb|250px|Mewtwo using Disable in ''{{pkmn|Pokémon Red}}''.]] | ||
{{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. In Generation I, Disable will randomly choose one of the target's moves unable to use for a certain duration of turns. From Generation II and onward, Disable will disable the target's last used move. Its depiction in the ''Smash'' series, in which it prevents the victim from moving entirely, is closer to how the move works in the ''Pokémon'' anime series and the ''Mystery Dungeon'' spinoff games. | {{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics — from duration to accuracy to even move selection — vary throughout generations. In Generation I, Disable will randomly choose one of the target's moves unable to use for a certain duration of turns. From Generation II and onward, Disable will disable the target's last used move, meaning it fails otherwise. Its depiction in the ''Smash'' series, in which it prevents the victim from moving entirely, is closer to how the move works in the ''Pokémon'' anime series and the ''Mystery Dungeon'' spinoff games. | ||
Disable is a part of Mewtwo's starting moveset in every game. However, while Mewtwo is programmed to learn Disable at level 1 in ''Pokémon Red and Green'', it can't learn it due to the lack of a {{pkmn|Move Reminder}} in these games, meaning that Disable Mewtwo was effectively unused until ''Pokémon Stadium 2'' introduced the mechanic. | |||
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