Talk:Spike: Difference between revisions
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Okay, so I hate to be picky, but I must. The definition of a spike is an attack that sends the opponent down and which *cannot* be meteor-recovered. Falcon's dair is not a spike, neither is Samus dair. Not even Ganondorf's. The reason? The downwards trajectory can be cancelled by pressing "jump" or "up+b" at the right time. Once again, a spike cannot be meteored. | |||
Few characters have spikes. In fact, there are 3. The rest may have "meteors" but not spikes. | |||
To the best of my knowledge, there are 3 spike moves. | |||
1) Falco's Dair. | |||
2) Marth's Dair. | |||
3) Ganondorf's Down+B | |||
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and a character can recover. By 40 or so damage, though, this just isn't the case. | |||
Yeah, i couldn't edit the top part for some reason. So my bad on typing this up here. | |||
--[[User:Firexemblemxpryde|Firexemblemxpryde]] 00:47, March 26, 2007 (GMT) | |||
Doesn't Young Link have a spike? When you hit the enemy with the hilt of your sword in D-air. It may not be very easy to execute but its a spike nonetheless.--[[User:DSMANIAC92|DSMANIAC92]] 14:15, April 1, 2007 (GMT) | |||
No, Young Link's dairspike can be cancelled. [[User:Eighteenspikes|Eighteenspikes]] 04:35, April 8, 2007 (GMT) | |||
== Marth's D-air == | |||
It spikes perfectly well on my PAL version. [[User:M Shark|M Shark]] 23:33, November 21, 2007 (EST) | |||
On the PAL version it's a [[Meteor Smash]], instead of a true spike. It can be meteor canceled. [[User:Taiketo|Taiketo]] 00:07, November 22, 2007 (EST) |