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::::You know, I've been reading into this last comment, and I think I have to agree with CanvasK on this one. If it's possible, maybe we can take the World of Light and Dark Realm world maps and split them into separate pages highlighting each sections (i.e. the Heart Pool, Pac-Maze, Raging Volcano, etc.) and list off the spirit battles, chests, and obstacles similar to how IGN did with the walkthrough of World of Light on their website. We would also have to consider adding in a Spirit Battle placement column for better context (i.e. the spirits on Galeem and Dharkon's sides of the Final Battle map) if that helps any.[[User:Autismo555|Autismo555]] ([[User talk:Autismo555|talk]]) 14:41, March 20, 2021 (EDT) | ::::You know, I've been reading into this last comment, and I think I have to agree with CanvasK on this one. If it's possible, maybe we can take the World of Light and Dark Realm world maps and split them into separate pages highlighting each sections (i.e. the Heart Pool, Pac-Maze, Raging Volcano, etc.) and list off the spirit battles, chests, and obstacles similar to how IGN did with the walkthrough of World of Light on their website. We would also have to consider adding in a Spirit Battle placement column for better context (i.e. the spirits on Galeem and Dharkon's sides of the Final Battle map) if that helps any.[[User:Autismo555|Autismo555]] ([[User talk:Autismo555|talk]]) 14:41, March 20, 2021 (EDT) | ||
:::::Mayeb it's the width of the enemy fighters column? It makes the mobile view on the computer too cramped to read the Inspirations column imo.[[User:Autismo555|Autismo555]] ([[User talk:Autismo555|talk]]) 18:57, March 21, 2021 (EDT) | :::::Mayeb it's the width of the enemy fighters column? It makes the mobile view on the computer too cramped to read the Inspirations column imo.[[User:Autismo555|Autismo555]] ([[User talk:Autismo555|talk]]) 18:57, March 21, 2021 (EDT) | ||
===Moving the "Inspiration" table below the battle parameters=== | |||
The tables look extremely cluttered on desktop with lots of empty spaces and lots of text-heavy spaces. I think if we move it below the Parameters box, the whole thing will loke way more balanced. | |||
This is how one of the worst cases looks right now: | |||
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}} | |||
|- | |||
|1,306 | |||
|{{SpiritTableName|Phantom Thieves of Hearts|size=64}} | |||
|•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | |||
|{{SpiritType|Grab}} | |||
|13,300 | |||
|[[Mementos]] (Haru Okumura background, hazards off) | |||
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | |||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |||
|'''Spirit Battle trivia:''' | |||
*The fighters represents the members of the Phantom Thieves of Hearts appearing in the order they are recruited, with their leader, Joker appearing at the end, using [[All-Out Attack]] alongside his allies. Pikachu, Captain Falcon, and Zero Suit Samus each starts off with a weapon, referencing the items used in their respective battles. | |||
*The only members of the Phantom Thieves excluded from this spirit battle are Haru Okumura (who appears as a background character instead), Futaba Sakura (who serves as a guide rather than participating in combat), and Goro Akechi (who is a temporary party member). | |||
*The Daybreak Part items reference the name of the game's OVA adaption, ''The Day Breakers''. It also likely references Sinful Shell, a skill which is used to defeat the final boss [https://megamitensei.fandom.com/wiki/Yaldabaoth Yaldabaoth] at the very end of the game. | |||
*Using the Daybreak weapon also leaves blue flames on the floor of the stage, similar to the blue flames that appear when one of the main characters awakens to their Persona in the game, as seen with Joker and Arsène. | |||
----'''Other trivia:''' | |||
*This spirit's Support type, Grab battle type, and Item Autograb ability references the Phantom Thieves of Hearts' goal to "steal" the corrupt hearts of evil adults and change and reform society for the better. | |||
|- | |||
|1,307 | |||
|{{SpiritTableName|Igor|size=64}} | |||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}}×3 | |||
|{{SpiritType|Neutral}} | |||
|10,600 | |||
|[[Kalos Pokémon League]] (hazards off) | |||
|•Health Recovery<br>•Item: [[Assist Trophy]] | |||
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | |||
|{{SSBUMusicLink|Persona|Aria of the Soul}} | |||
|'''Spirit Battle trivia:''' | |||
*Robin and Igor are both depicted with grey hair and black clothes. | |||
*The three Ridley minions likely represent the various Personas which Igor can summon and fuse for the protagonists of the series, many of which have demonic designs. | |||
*The stage and music reference the [https://megamitensei.fandom.com/wiki/Velvet_Room Velvet Room], of which Igor is the proprietor. | |||
*The Assist Trophy items reference how meeting Igor results in the protagonists' awakening and summoning their Personas. | |||
*The Sudden Damage rule, third battle condition reference the "awakening" aspect where the protagonists of ''Persona 5'' rips away a mask bonded to their flesh and eventually heals over time. | |||
----'''Other trivia:''' | |||
*This spirit's Support type and Chance of Double Final Smash ability references Igor's role to grant the power of their Personas to the main protagonists of the ''Persona'' series, with the ability referencing the power granted to the Persona Users from their own Personas. | |||
|} | |||
And this is how I propose it should look like: | |||
{{SpiritBattleHeader|s=y|hideseries=y}} | |||
|- | |||
|rowspan="2"|1,306 | |||
|rowspan="2"|[[File:SSBU spirit Phantom Thieves of Hearts.png|center|64x64px]] | |||
|rowspan="2"|Phantom Thieves of Hearts | |||
|• {{Head|Joker|g=SSBU|s=20px}} {{SSBU|Joker}}<br>• {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} {{SSBU|Pikachu}}<br>• {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}} {{SSBU|Captain Falcon}}<br>• {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}} {{SSBU|Zero Suit Samus}}<br>• {{Head|Chrom|g=SSBU|s=20px|cl=Black}} {{SSBU|Chrom}}<br>• {{Head|Sheik|g=SSBU|s=20px|cl=Black}} {{SSBU|Sheik}} | |||
|{{SpiritType|Grab}} | |||
|13,300 | |||
|[[Mementos]]<br>(Haru Okumura background, hazards off) | |||
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts | |||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle | |||
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}} | |||
|- | |||
|colspan="7"|'''Spirit Battle trivia:''' | |||
*The fighters represents the members of the Phantom Thieves of Hearts appearing in the order they are recruited, with their leader, Joker appearing at the end, using [[All-Out Attack]] alongside his allies. Pikachu, Captain Falcon, and Zero Suit Samus each starts off with a weapon, referencing the items used in their respective battles. | |||
*The only members of the Phantom Thieves excluded from this spirit battle are Haru Okumura (who appears as a background character instead), Futaba Sakura (who serves as a guide rather than participating in combat), and Goro Akechi (who is a temporary party member). | |||
*The Daybreak Part items reference the name of the game's OVA adaption, ''The Day Breakers''. It also likely references Sinful Shell, a skill which is used to defeat the final boss [https://megamitensei.fandom.com/wiki/Yaldabaoth Yaldabaoth] at the very end of the game. | |||
*Using the Daybreak weapon also leaves blue flames on the floor of the stage, similar to the blue flames that appear when one of the main characters awakens to their Persona in the game, as seen with Joker and Arsène. | |||
----'''Other trivia:''' | |||
*This spirit's Support type, Grab battle type, and Item Autograb ability references the Phantom Thieves of Hearts' goal to "steal" the corrupt hearts of evil adults and change and reform society for the better. | |||
|- | |||
|rowspan="2"|1,307 | |||
|rowspan="2"|[[File:SSBU spirit Igor.png|center|64x64px]] | |||
|rowspan="2"|Igor | |||
|• {{Head|Robin|g=SSBU|s=20px}} {{SSBU|Robin}}<br>• {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} {{SSBU|Ridley}} ×3 | |||
|{{SpiritType|Neutral}} | |||
|10,600 | |||
|[[Kalos Pokémon League]]<br>(hazards off) | |||
|•Health Recovery<br>•Item: [[Assist Trophy]] | |||
|•Defeat the main fighter to win<br>•Start with 300% damage<br>•You are healed significantly after a little while | |||
|{{SSBUMusicLink|Persona|Aria of the Soul}} | |||
|- | |||
|colspan="7"|'''Spirit Battle trivia:''' | |||
*Robin and Igor are both depicted with grey hair and black clothes. | |||
*The three Ridley minions likely represent the various Personas which Igor can summon and fuse for the protagonists of the series, many of which have demonic designs. | |||
*The stage and music reference the [https://megamitensei.fandom.com/wiki/Velvet_Room Velvet Room], of which Igor is the proprietor. | |||
*The Assist Trophy items reference how meeting Igor results in the protagonists' awakening and summoning their Personas. | |||
*The Sudden Damage rule, third battle condition reference the "awakening" aspect where the protagonists of ''Persona 5'' rips away a mask bonded to their flesh and eventually heals over time. | |||
----'''Other trivia:''' | |||
*This spirit's Support type and Chance of Double Final Smash ability references Igor's role to grant the power of their Personas to the main protagonists of the ''Persona'' series, with the ability referencing the power granted to the Persona Users from their own Personas. | |||
|} | |||
As you can see, the text-heavy "Inspiration" box doesn't clog up on the right side and it takes up a lot less vertical space, so there's also less empty space on the other boxes. | |||
I also put the enemy fighter icons '''before''' their names so it looks more orderly, and added '''<nowiki><br></nowiki>''' between the stage's name and the additional stage info like "no hazards" to prevent it from unnecessarily pushing the rest of the boxes to the right. | |||
The only problem with this is that since there's several horizontal partitions within a single spirit's infobox, we should make the partitions between different spirits thicker to make them stand out (I don't know how to do this). But that aside, I still think my proposition is more visually approachable than what we have now. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 09:39, July 16, 2021 (EDT) | |||
== Spirit Battle Templates == | == Spirit Battle Templates == |
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