Banjo & Kazooie (SSBU)/Neutral attack/Infinite: Difference between revisions

→‎Overview: I have never, ever seen someone SDI out of this attack when hit from behind.
(→‎Overview: I have never, ever seen someone SDI out of this attack when hit from behind.)
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==Overview==
==Overview==
Kazooie's '''Rat-a-Tat Rap'''. After the 2 first jabs. Kazooie comes out while Banjo crouches in all fours to allow her to repeatedly perform a flurry of pecks that ends with her doing a headbutt. If an opponent is hit extremely close to the duo while they perform their neutral infinite (around where Banjo's backpack is), they will be pushed back alongside the duo while they attack, allowing the move to rack up large amounts of [[damage]] if the opponent does not [[SDI]].
Kazooie's '''Rat-a-Tat Rap'''. Banjo assumes a quadrupedal stance while Kazooie comes out to perform a rapid flurry of pecks, ending with a sideways headbutt. After the {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 1|alt=first}} and {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 2|alt=second}} hits of Banjo's claw swipe, the player may choose to use this attack, or use {{Mvsub|Banjo & Kazooie|SSBU|Neutral attack/Hit 3|alt=an uppercut}} finisher. The rapid jab sends opponents at a more horizontal angle, but usually deals more damage, than said uppercut finisher. This attack's hitbox is large enough to sometimes hit opponents directly behind the duo (approximately at Banjo's backpack), causing both fighters to be pushed backwards, racking up large amounts of [[damage]], until the move is manually ended or they reach a ledge.


==Update History==
==Update History==