Charizard (SSBU)/Down aerial: Difference between revisions

(Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used))
Line 26: Line 26:
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=L
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 43: Line 43:
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|24}}