Charizard (SSBU)/Down aerial: Difference between revisions

Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used)
m (Added update history)
(Zard's dair never had a hitlag multiplier, not sure where that came from. Also the clean hit lasts 4 frames in-game despite the script having a 3-frame wait command (my guess is because of the different frame speed multiplier function used))
Line 22: Line 22:
|ypos=-5.0 to -6.5
|ypos=-5.0 to -6.5
|zpos=0.0 to 0.3
|zpos=0.0 to 0.3
|ff=1.3
 
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 40: Line 40:
|ypos=3.0
|ypos=3.0
|zpos=0.5
|zpos=0.5
|ff=1.3
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 59: Line 58:
|ypos=-5.0 to -6.5
|ypos=-5.0 to -6.5
|zpos=0.0 to 0.2
|zpos=0.0 to 0.2
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 77: Line 75:
|ypos=3.0
|ypos=3.0
|zpos=0.5
|zpos=0.5
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 92: Line 89:
|-
|-
!Clean hit
!Clean hit
|18-20
|18-21
|-
|-
!Late hit
!Late hit
|21-24
|22-25
|-
|-
!Ending autocancel
!Ending autocancel
Line 108: Line 105:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=18}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Autocancel|c=18}}